Small games.
Generous artists.
Pocket Rally, Bumper Circuit, Puck Panic, Blast Yard, Last Tile Standing, Backyard Volley, Stack Skyline, Canyon Climb, Brainwave and Neon Dash are original local multiplayer party games: racing, demolition derby, hockey, bomb arenas, survival, team slingshots, stacking, platform climbing, trivia and tapping.
Wildframe: Photo Safari
Nature and animated fox/deer models by Quaternius; pukeko model by ACTG; driver by Kenney; sky and ground/camera materials from Poly Haven and ambientCG; shutter sound by Kenney. These assets are CC0 and bundled locally with their source records. Nature sources · Wildlife sources · Environment sources · Camera materials and audio sources.
Jeep by Zsky and Steering Wheel by Google, licensed under CC BY 3.0. Adapted in scale, placement and materials for the safari rover. Prop sources, licenses and modifications.
Custom terrain geometry, water rendering, interactive camera bodies, interface layout and game code are original to Tap Tavern. Quest portraits and hub previews are rendered from the implemented assets. Three.js r170 and its loaders are MIT licensed. Three.js license.
Tavern Sports
Characters, rackets, bats, balls, pins, clubs and gloves, and the bowling alley, tennis court, ballpark, golf course and boxing ring: Tap Tavern, modelled in Blender from code (no downloaded models). Sounds are synthesised in the browser. Three.js r170 and its loaders are MIT licensed. Three.js license.
Card Table
Playing card faces and jokers (English pattern, Atlas jokers): Dmitry Fomin, Wikimedia Commons, CC0 1.0.
Wood floor, cherry wood, leather and velvet textures: Poly Haven, CC0 1.0.
Card back, table model and layout: Tap Tavern, built in Blender.
Card and chip sounds: Kenney, Casino Audio, CC0 1.0 (file list).
Critter Canvas
Fox, deer, stag, wolf, frog and mouse models, and the woodland trees, plants, flowers, mushrooms and rocks, are by Quaternius (CC0, via poly.pizza). The bunny, owl and butterfly, the mossy log, stump and fairy ring, and the glade itself were modelled, rigged and composed in Blender for Tap Tavern; each creature’s coloring page and UV map are generated from its model. Sources, licenses, hashes and changes. Fonts: Boxfont Round by mold (CC0) and Tuffy by Thatcher Ulrich (public domain). Three.js r170 is MIT licensed.
Gemfall
Heroes, skeletons, weapons and the dungeon kit are the KayKit Adventurers, Skeletons and Dungeon Remastered packs by Kay Lousberg (kaylousberg.com), CC0 1.0. Other monsters are by Quaternius (quaternius.com) via poly.pizza, CC0 1.0. Models prepared in Blender by tools/gemfall/build_assets.py.
Gameplay previews
The library cards and description images show separate staged scenes rendered with the actual game code and existing assets. Player names are fictional. Their artwork retains the source licenses listed below; no generated promotional illustration is used for these previews.
Illustrated game artwork
The painted spellbooks, aquarium, caravan, invention fair, detective office, radio studio, theater and their sprite atlases were generated for Tap Tavern using OpenAI image generation. These are separate from the third-party CC0 assets. Illustrated artwork and reused audio credits.
Ruckus Rumble & Snap Judgment
Original game code, controls, prompts, live Canvas characters and interfaces. Ruckus Rumble uses an original OpenAI-generated rooftop painting; Snap Judgment reuses the generated detective-paper texture. Ruckus artwork credits. Their dedicated soundtracks and layered effects are listed in the current audio collection above. Ruckus is inspired by top-down arena combat and voice-triggered attacks; no Stick Fight or OuchWar assets are used.
Shared artwork by Kenney
Cars, cones, trees and barrels: Racing Pack.
Character sprites: Platformer Characters.
Both packs are released under Creative Commons CC0. Downloaded artwork is included locally, so playing does not require internet access.
Racing Pack license · Character license
Backyard Volley (the physics version) shares the Backyard Volley Classic artwork listed in its credits; see also the physics game's notes. Its physics runs on planck.js (MIT license).
Game art
Each game has its own look. The third-party images and fonts in the following tables are released under CC0 1.0 (public domain dedication); no attribution is required, but we credit the artists anyway. Some files are resized, cropped or recoloured. Library covers embed copies of the same files. Everything not listed (most characters and vehicles, UI chrome, effects, lettering layout) is drawn in code for Tap Tavern; the few hand-made SVG files are listed as such and are dedicated CC0 by the project.
Pocket Rally · Playroom Grand Prix
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| cone_down.png, arrow.png, skid.png | Racing Pack | Kenney (kenney.nl) | kenney.nl/assets/racing-pack | CC0 |
| die_red.png, die_white.png, chip_blue.png, chip_red.png, card_back.png, card_ace.png | Boardgame Pack | Kenney (kenney.nl) | kenney.nl/assets/boardgame-pack | CC0 |
| block_square.png, block_long.png, flag_red.png, flag_yellow.png, star.png | Physics Assets | Kenney (kenney.nl) | kenney.nl/assets/physics-assets | CC0 |
| Unitblock.woff2 | Unitblock font (GGBotNet Fonts CC0 All-in-1) | GGBotNet | opengameart.org/content/ggbotnet-fonts-cc0-all-in-1 | CC0 |
| wood.jpg | WoodFloor051 | ambientCG (Lennart Demes) | ambientcg.com/view?id=WoodFloor051 | CC0 |
| carpet.jpg | Carpet016 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Carpet016 | CC0 |
| car-top.svg | Hand-drawn for this project | Tap Tavern | - | CC0 |
Bumper Circuit · Scrapyard Smash: Lights Out
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| barrel.png, barrel_down.png, barrel_blue.png, oil.png, tires_white.png, tires_red.png, tribune.png, lights.png | Racing Pack | Kenney (kenney.nl) | kenney.nl/assets/racing-pack | CC0 |
| smoke.png, smoke2.png, dirt_burst.png, impact.png, glint.png, light.png, muzzle.png, trace.png, scratch.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| bsmoke1-4.png | Smoke Particles | Kenney (kenney.nl) | kenney.nl/assets/smoke-particles | CC0 |
| wrench.png, trophy.png, warning.png | Game Icons | Kenney (kenney.nl) | kenney.nl/assets/game-icons | CC0 |
| dirt.jpg | Ground048 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Ground048 | CC0 |
| plate_hazard.jpg | DiamondPlate006C | ambientCG (Lennart Demes) | ambientcg.com/view?id=DiamondPlate006C | CC0 |
| plate_dark.jpg | DiamondPlate008A | ambientCG (Lennart Demes) | ambientcg.com/view?id=DiamondPlate008A | CC0 |
| steel.jpg | CorrugatedSteel005 | ambientCG (Lennart Demes) | ambientcg.com/view?id=CorrugatedSteel005 | CC0 |
| fence.png | Fence006 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Fence006 | CC0 |
| rust.jpg | Rust009 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Rust009 | CC0 |
| Blaec-Italic.ttf, DeltaBlock-Regular.ttf, DigitTech16-Regular.ttf | GGBotNet Fonts CC0 (All-in-1) | GGBotNet | opengameart.org/content/ggbotnet-fonts-cc0-all-in-1 | CC0 |
Puck Panic · Reef Rumble: Lagoon Cup
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| fish_blue/green/grey/orange/red/pink/puffer.png, seaweed_green/pink/grass.png, coral_orange.png, rock_a/b.png, far_rock_a/b.png, far_weed_a/c/e/g.png, sprig_orange/pink/green.png, bubble.png, bubble_a/b.png, shell.png, starfish.png, num_0-9.png | Fish Pack 2.0 | Kenney (kenney.nl) | kenney.nl/assets/fish-pack | CC0 |
| BoxfontRound.ttf | Boxfont Round | mold (OpenGameArt) | opengameart.org/content/boxfont-vector | CC0 |
| sand.jpg | Ground054 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Ground054 | CC0 |
Blast Yard · Midnight Graveyard Bash: Monster Mash
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| grave_round.png, grave_cross.png, crate_cool.png, tree.png, bush.png, deadbush.png, bones_1.png, bones_3.png, skull.png, bone.png | Free Graveyard Platformer Tileset | pzUH (OpenGameArt) | opengameart.org/content/free-graveyard-platformer-tileset | CC0 |
| jack.png | Jack o’ Lantern - Free Sprite | pzUH (OpenGameArt) | opengameart.org/node/50849 | CC0 |
| monster_0-7.png, monster_0-7_ink.png, monster_0-7_face.png (baked rigs) | Monster Builder Pack | Kenney (kenney.nl) | kenney.nl/assets/monster-builder-pack | CC0 |
| explosion_0-8.png, puff_0-3.png | Smoke Particles | Kenney (kenney.nl) | kenney.nl/assets/smoke-particles | CC0 |
| scorch_01-03.png, flame_01-03.png, smoke_01/04/07.png, spark_05.png, star_06.png, twirl_02.png, light_01.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| Rainbow2000-Bold.woff2, OSerif-Regular.woff2 | GGBotNet Fonts CC0 (All-in-1) | GGBotNet | opengameart.org/content/ggbotnet-fonts-cc0-all-in-1 | CC0 |
| grass.jpg | Grass004 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Grass004 | CC0 |
| stone.jpg | Rock030 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Rock030 | CC0 |
Last Tile Standing · Trapdoor Disco: Prime Time
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| animal_frog/penguin/monkey/rabbit/pig/panda/owl/chick.png | Animal Pack Redux | Kenney (kenney.nl) | opengameart.org/content/animal-pack-redux | CC0 |
| star.png, light.png, twirl.png, flare.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| emote_star/swirl/exclamation/faceSad/laugh.png | Emotes Pack | Kenney (kenney.nl) | kenney.nl/assets/emotes-pack | CC0 |
| Jupiteroid-BoldItalic.woff2, MatrixTypeDisplay-Bold.woff2 | GGBotNet Fonts CC0 (All-in-1) | GGBotNet | opengameart.org/content/ggbotnet-fonts-cc0-all-in-1 | CC0 |
Full Last Tile Standing file list
Backyard Volley Classic · Twilight Soak-Off
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| CrayonLibre.woff2 | Crayon Libre font | GGBotNet | ggbot.itch.io/crayon-libre-font | CC0 |
| kid_a/b/c/d_aim.png, kid_a/b/c/d_hold.png, kid_cheer.png, kid_throw.png | Toon Characters | Kenney (kenney.nl) | kenney.nl/assets/toon-characters | CC0 |
| dirt_02.png, ripple.png, glow.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| hedge.jpg | Hedge seamless texture pack (vegetation_hedge_30) | paramecij (OpenGameArt) | opengameart.org/node/22260 | CC0 |
| cardboard.jpg | Cardboard004 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Cardboard004 | CC0 |
| grass.jpg | Grass004 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Grass004 | CC0 |
Full Backyard Volley Classic file list
Backyard Volley · Twilight Soak-Off (shared)
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| No files of its own: uses /assets/sling/ cardboard.jpg, grass.jpg, hedge.jpg, kid_*.png, glow.png, ripple.png and CrayonLibre.woff2 (credited under Backyard Volley Classic above) | see Backyard Volley Classic | - | - | CC0 |
Full Backyard Volley file list
Stack Skyline · Jade & Gold 1929: Topping-Out Gala
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| Zerove-Regular.woff2 | Zerove font | GGBotNet | ggbot.itch.io/zerove-font | CC0 |
| Jupiteroid-Bold.woff2, Jupiteroid-Regular.woff2 | Jupiteroid font | GGBotNet | ggbot.itch.io/jupiteroid-font | CC0 |
| pattern-chevron.png, pattern-meander.png, pattern-meander-gold.png, pattern-rivet.png, pattern-diamond.png, pattern-diamond-gold.png | Pattern Pack | Kenney (kenney.nl) | kenney.nl/assets/pattern-pack | CC0 |
| smoke1.png, smoke2.png | Smoke Particles | Kenney (kenney.nl) | kenney.nl/assets/smoke-particles | CC0 |
| spark.png, star.png, flare.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| cloud1-3.png | Background Elements | Kenney (kenney.nl) | kenney.nl/assets/background-elements | CC0 |
| marble.jpg | Marble016 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Marble016 | CC0 |
| gold-foil.jpg | Metal048A | ambientCG (Lennart Demes) | ambientcg.com/view?id=Metal048A | CC0 |
| paper grain (embedded in the cover/banner only) | Paper004 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Paper004 | CC0 |
Canyon Climb · Glacier Gorge Expedition: Into the Gorge
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| ledge_l/m/r.png (recoloured), flag_a/b.png, flag_ok_a/b.png, boulder.png, snowpile.png | New Platformer Pack 1.1 | Kenney (kenney.nl) | kenney.nl/assets/new-platformer-pack | CC0 |
| cloudbank_a/b.png, peaks.png, peaks_phone.png | Background Elements | Kenney (kenney.nl) | kenney.nl/assets/background-elements | CC0 |
| puff_a/b/c.png | Smoke Particles | Kenney (kenney.nl) | kenney.nl/assets/smoke-particles | CC0 |
| glint.png, flash.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| crystal.png, pine.png, snowstone.png | Winter Platformer Game Tileset | pzUH (OpenGameArt) | opengameart.org/content/winter-platformer-game-tileset | CC0 |
| granite.jpg | Rock058 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Rock058 | CC0 |
| FreeCheese-Regular.woff2, Stampcraft-Regular.woff2 | GGBotNet Fonts CC0 (All-in-1) | GGBotNet | opengameart.org/content/ggbotnet-fonts-cc0-all-in-1 | CC0 |
| climber-mask.svg, climber-line.svg | Hand-drawn for this project | Tap Tavern | - | CC0 |
Brainwave · Chalk & Cork Pop Quiz: After the Bell
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| chalkboard.jpg | Chalkboard Texture | MonoTone (OpenGameArt) | opengameart.org/content/chalkboard-texture | CC0 |
| cork.jpg | Cork003 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Cork003 | CC0 |
| wall.jpg | PaintedBricks003 | ambientCG (Lennart Demes) | ambientcg.com/view?id=PaintedBricks003 | CC0 |
| oak.jpg | Wood049 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Wood049 | CC0 |
| paper.jpg | Paper001 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Paper001 | CC0 |
| Drybrush.ttf | Drybrush font | GGBotNet | ggbot.itch.io/drybrush-font | CC0 |
| Scabber.woff2, Scabber.ttf | Scabber font | GGBotNet | ggbot.itch.io/scabber-font | CC0 |
| star.png, check.png, cross.png, trophy.png | Game Icons | Kenney (kenney.nl) | kenney.nl/assets/game-icons | CC0 |
| chalkdust.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| idea.png, question.png | Emotes Pack | Kenney (kenney.nl) | kenney.nl/assets/emotes-pack | CC0 |
Neon Dash · Rain-Slick Sign Row: Last Call
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| bricks.jpg, bricks-256.jpg | Bricks101 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Bricks101 | CC0 |
| street.jpg, street-256.jpg | Asphalt033 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Asphalt033 | CC0 |
| housing.jpg | Metal028 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Metal028 | CC0 |
| spark_01/04/06.png, flare_01.png, light_02.png, smoke_04/07.png, twirl_02.png, circle_02/05.png, window_01/03.png, trace_02.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| mask_round.png, mask_cone.png | Light Masks 1.0 | Kenney (kenney.nl) | kenney.nl/assets/light-masks | CC0 |
| Coconut.woff2, ErraticCursive-Regular.woff2 | GGBotNet fonts-cc0 | GGBotNet | github.com/ggbotnet/fonts-cc0 | CC0 |
Magpie Mayhem · Golden Hour Rooftops
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| onebit.png (trinket glyphs) | 1-Bit Pack | Kenney | kenney.nl/assets/1-bit-pack | CC0 |
| PixelatedElegance.ttf, PublicPixel.woff2 | GGBotNet fonts-cc0 | GGBotNet | github.com/ggbotnet/fonts-cc0 | CC0 |
| Magpies, Sir Rustle, rooftops, nest, tiles, covers | Original pixel art made for Tap Tavern | Tap Tavern | public/mahjong-art.js | CC0 |
Patch Match · Midnight Mending
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| rough_linen.jpg | Rough Linen | Rico Cilliers, colormass (Poly Haven) | polyhaven.com/a/rough_linen | CC0 |
| gingham_check.jpg | Gingham Check | Rico Cilliers, colormass (Poly Haven) | polyhaven.com/a/gingham_check | CC0 |
| denim_fabric.jpg | Denim Fabric | Rob Tuytel (Poly Haven) | polyhaven.com/a/denim_fabric | CC0 |
| dark_wood.jpg | Dark Wood | Dario Barresi, Dimitrios Savva, Rico Cilliers (Poly Haven) | polyhaven.com/a/dark_wood | CC0 |
| first-time-writing.woff2 | First Time Writing! font | GGBotNet | ggbot.itch.io/first-time-writing-font | CC0 |
| Secoline (embedded in the cover and banner title only) | Secoline font | GGBotNet | ggbot.itch.io/secoline-font | CC0 |
| Patch motifs, Bobbin spool characters, sewing props (drawn in code) | Made for this project | Tap Tavern | - | CC0 |
Squeeze Play · Terrazza
- Fruit, ice cube, hot pepper, milk and drink icons from CC0 Food Icons (Glitch art by Tiny Speck, collected by AntumDeluge; CC0)
- Textures Plaster001, GlazedTerracotta001 and WoodFloor051 from ambientCG (CC0)
- Particle Pack by Kenney (kenney.nl) (CC0)
- Font Free Cheese by GGBotNet (CC0)
- The Pips, Old Gulp, the azulejo tiles, lemon trees and jars are drawn in code for Tap Tavern
Windmill Whirl · Delftware Polder
- Fonts Kenney Future and Kenney Future Narrow from Kenney Fonts by Kenney (kenney.nl) (CC0)
- Smoke, star, twirl and circle sprites from Particle Pack by Kenney (kenney.nl) (CC0)
- Paper texture Paper001 from ambientCG (CC0)
- The Bobbins, windmills, plates, pinwheels, teacup wheels, polder landscape, gull, Delft tiles and title lettering are drawn in code for Tap Tavern
Puppet Palate · Velvet Felt Playhouse
- Food art from CC0 Food Icons (Glitch food SVGs by Tiny Speck, collected by AntumDeluge; CC0)
- Textures Fabric085 and WoodFloor041 from ambientCG (CC0)
- Fonts Skyte and Liber Struct by GGBotNet (CC0)
- The felt judges, Mitt the Mitten, the sock-puppet chefs, the theatre, nine ingredient drawings and the title lettering are drawn for Tap Tavern
Cut-Out Couture · Riso Runway
- Textures Paper006 and Cardboard004 from ambientCG (CC0)
- Font Magnetic Drawing by GGBotNet (CC0)
- The paper-doll animals, all 48 clothes, the judges, Snips the scissors, the theme posters and the covers are drawn in code for Tap Tavern
Full Cut-Out Couture file list
Crust Crew - Plasticine Pizzeria: Mount Mozza Opening Day
| Files | Pack / title | Author | Source | License |
|---|---|---|---|---|
| clay006.jpg, clay007.jpg, clay009.jpg (resized, greyscale overlays) | Clay006, Clay007, Clay009 | ambientCG (Lennart Demes) | ambientcg.com/view?id=Clay006 and the same site for Clay007 and Clay009 | CC0 |
| smoke-black-0/1/2.png, puff-white-0/1/2.png | Smoke Particles | Kenney (kenney.nl) | kenney.nl/assets/smoke-particles | CC0 |
| sparkle-star.png, glint-circle.png | Particle Pack | Kenney (kenney.nl) | kenney.nl/assets/particle-pack | CC0 |
| Tuffy.ttf, Tuffy-Bold.ttf | Tuffy | Thatcher Ulrich | tulrich.com/fonts | Public domain |
| Squidges, Regulars, Mount Mozza, toppings, equipment, tiles, cover and banner SVGs | Drawn in code or by hand for Tap Tavern | Tap Tavern | - | CC0 |
Game-night audio collection
The hub and every game have a themed mix. Music includes Creative Commons Attribution 4.0 recordings by Kevin MacLeod (incompetech.com), alongside the existing CC0 music and effects credited below. New music is excerpted or faded, normalized and encoded for game playback; some effects are layered or pitch-adjusted. Follow each collection’s credits for exact files, creators, source pages and changes. These adaptations do not imply endorsement.
- Hub — audio sources and adaptations
- Pocket Putt — audio sources and adaptations
- Pocket Heist — audio sources and adaptations
- Bad Instructions — audio sources and adaptations
- Pocket Black Market — audio sources and adaptations
- Ruckus Rumble — audio sources and adaptations
- Snap Judgment — audio sources and adaptations
- Tide Together — audio sources and adaptations
- Caravan Commotion — audio sources and adaptations
- Rune Rumble — audio sources and adaptations
- Pitch Please — audio sources and adaptations
- Sketchy Suspects — audio sources and adaptations
- Signal Sweep — audio sources and adaptations
- No Filter — audio sources and adaptations
- Backyard Volley — audio sources and adaptations
- Stack Skyline — audio sources and adaptations
- Puck Panic — audio sources and adaptations
- Bumper Circuit — audio sources and adaptations
- Canyon Climb — audio sources and adaptations
- Squeeze Play — audio sources and adaptations
- Windmill Whirl — audio sources and adaptations
- Patch Match — audio sources and adaptations
- Puppet Palate — audio sources and adaptations
- Cut-Out Couture — audio sources and adaptations
- Magpie Mayhem — audio sources and adaptations
- Crust Crew — audio sources and adaptations
- Pocket Rally — audio sources and adaptations
- Blast Yard — audio sources and adaptations
- Last Tile Standing — audio sources and adaptations
- Brainwave — audio sources and adaptations
- Neon Dash — audio sources and adaptations
- Backyard Volley Classic — audio sources and adaptations
Music by Kevin MacLeod
Music by Kevin MacLeod (incompetech.com) is used under the Creative Commons: By Attribution 4.0 License. The tracks are adapted for game playback (excerpts, loop edits, fades, loudness normalization and OGG encoding); these adaptations do not imply endorsement. The four Caravan Commotion tracks (Drankin Song, Still Pickin, River Valley Breakdown and Cowboy Sting) are credited in the Caravan Commotion section below.
- "George Street Shuffle" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Hub
- "Airport Lounge" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Hub
- "Summer Day" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Putt
- "Easy Lemon" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Putt
- "Spy Glass" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Heist
- "Hard Boiled" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Heist
- "The Builder" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Bad Instructions
- "Industrial Cinematic" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Bad Instructions
- "Mischief Maker" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Black Market
- "Marty Gots a Plan" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pocket Black Market
- "Funkorama" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Ruckus Rumble
- "Full On" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Ruckus Rumble
- "Carefree" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Snap Judgment
- "Sneaky Snitch" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Snap Judgment
- "Jellyfish in Space" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Tide Together
- "Sneaky Adventure" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Tide Together
- "Magic Forest" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Rune Rumble
- "Darkling" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Rune Rumble
- "Lobby Time" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pitch Please
- "Happy Happy Game Show" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Pitch Please
- "Monkeys Spinning Monkeys" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Sketchy Suspects
- "Scheming Weasel (faster version)" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Sketchy Suspects
- "Cipher" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Signal Sweep
- "Thinking Music" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in Signal Sweep
- "Bossa Antigua" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in No Filter
- "Local Forecast" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0/ — used in No Filter
Hex & Cauldron
All Hex & Cauldron sprites (ingredients, specials, frogs, witches, cauldrons, spell icons and effects) are original pixel art drawn and animated in Aseprite for Tap Tavern, through the aseprite-ai-artist MCP server (MIT). Palette: Resurrect 64 by Kerrie Lake. Pixel font: Public Pixel by GGBotNet (CC0).
Mad Realm
All Mad Realm characters, monsters and props are original voxel models built and rigged in Blender for Tap Tavern. Pixel font: Public Pixel by GGBotNet (CC0).
Inkwatch artwork
Inkwatch: ink-wash sprites and animation sequences cut from concept sheets supplied by the project owner. Lettering: Open Sans by Steve Matteson, SIL Open Font License 1.1.
Open Sans: Copyright 2020 The Open Sans Project Authors (https://github.com/googlefonts/opensans). This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is available with a FAQ at https://openfontlicense.org.
Sound and music
Sound and music use a mixture of CC0 and CC BY 4.0 licenses. Current per-game credits above identify the applicable license; the original source collections are also documented below. Each game's folder under assets/ has a CREDITS.txt listing every file. Sounds marked "made for Tap Tavern" were generated for this project and are also CC0.
Lobby
- Lofi Hip Hop Loop by omfgdude (OMF-Games)
- Interface Sounds by Kenney (kenney.nl)
Pocket Rally
- Children's March Theme by CleytonKauffman
- Digital Audio by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- Impact Sounds by Kenney (kenney.nl)
- UI Audio by Kenney (kenney.nl)
- Casino Audio by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- Music Jingles by Kenney (kenney.nl)
- 2 sounds made for Tap Tavern
Bumper Circuit
- "Metal Song - Energetic" by The Real Monoton Artist (submitted by TinyWorlds)
- "Racing Game Finish & Jingle" by MintoDog
- "Crowd Shouting/Speaking Ambience" by StarNinjas
- "Cheers" by Nocturnal_Vanguard (AuraVoice)
- Impact Sounds by Kenney (kenney.nl)
- Sci-Fi Sounds by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
Puck Panic
- Feel Good Island Loop (feel_good_island_loop.ogg; loop edit of "Feel good island" by Brandon75689 by AntumDeluge
- Fast fun action techno loop 1 by annandistance
- Music Jingles: Steel jingles/jingles_STEEL07.ogg by Kenney (kenney.nl)
- Interface Sounds: bong_001.ogg by Kenney (kenney.nl)
- Digital Audio: lowThreeTone.ogg by Kenney (kenney.nl)
- Voiceover Pack: Fighter: sudden_death.ogg by Kenney (kenney.nl)
- Impact Sounds: impactWood_heavy_000/002/004.ogg by Kenney (kenney.nl)
- 40 CC0 water by rubberduck
- bubbles 'pop' by farfadet46
- Bubble Sound Effects: bubbles-single1/2/3.wav by BMacZero (Brian MacIntosh)
- Steam whistle by bart
- 1 sound made for Tap Tavern
Blast Yard
- Haunting Chiptune Loop [Void Estate] by Zane Little Music
- Music Jingles by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- Impact Sounds by Kenney (kenney.nl)
- Sci-Fi Sounds by Kenney (kenney.nl)
- Digital Audio by Kenney (kenney.nl)
- RPG Audio by Kenney (kenney.nl)
- 4 sounds made for Tap Tavern
Last Tile Standing
- Funked Up by Joth
- Funky Menu Loop by iamoneabe
- Music Jingles: Sax jingles/jingles_SAX07.ogg by Kenney (kenney.nl)
- Voiceover Pack: Male/3.ogg, 2.ogg, 1.ogg by Kenney (kenney.nl)
- Interface Sounds: tick_002.ogg by Kenney (kenney.nl)
- Casino Audio: card-fan-1.ogg by Kenney (kenney.nl)
- Impact Sounds: footstep_wood_000/001/002.ogg by Kenney (kenney.nl)
- Digital Audio: phaseJump1.ogg by Kenney (kenney.nl)
- Well Done by qubodup
Backyard Volley (and Classic)
- Carnival Rides by Écrivain
- Short kalimba loop by extenz
- Ukulele Forest by StarNinjas
- Music Jingles by Kenney (kenney.nl)
- Crickets Ambient Noise - loopable by Wolfgang_
- Dog barking mono by HaelDB
- balloon sounds by Gniffelbaf (submitted to OGA)
- Boings by EZduzziteh
- 40 CC0 water by rubberduck
- Impact Sounds by Kenney (kenney.nl)
- RPG Audio by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- UI Audio by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- 12 sounds made for Tap Tavern
Stack Skyline
- "Catchy Swing" by Doge
- "Electro Swing type" by G_P
- Music Jingles by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- Impact Sounds by Kenney (kenney.nl)
- "75 CC0 breaking by rubberduck
- "100 CC0 SFX #2" by rubberduck
- "Cheers" by Nocturnal_Vanguard
Canyon Climb
- Icy Heights by Écrivain
- Elevate by Fupi
- Music Jingles by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- Interface Sounds by Kenney (kenney.nl)
- Impact Sounds by Kenney (kenney.nl)
- RPG Audio by Kenney (kenney.nl)
- 75 CC0 breaking by rubberduck
Brainwave
- 8bit Bossa by Joth
- Upbeat short Music Loop by BenjaTheMaker
- Music Jingles: Pizzicato jingles/jingles_PIZZI15.ogg by Kenney (kenney.nl)
- Voiceover Pack: Female/3.ogg, 2.ogg, 1.ogg by Kenney (kenney.nl)
- Interface Sounds: scratch_004.ogg, scratch_005.ogg by Kenney (kenney.nl)
- Impact Sounds: impactWood_light_000/001/002.ogg by Kenney (kenney.nl)
- Ticking clock by bart
- Well Done by qubodup
- 3 sounds made for Tap Tavern
Neon Dash
- "Jazzy Battle Theme" by MintoDog
- "Jazzy blues" by LushoGames
- Music Jingles by Kenney (kenney.nl)
- "Rain " by Ylmir
- Interface Sounds by Kenney (kenney.nl)
- Impact Sounds by Kenney (kenney.nl)
- Voiceover Pack by Kenney (kenney.nl)
- Electricity Game Sound Pack by faxcorp
- Steam release sounds by bart
- "SFX: Circuit breaker " by CleytonKauffman
Magpie Mayhem
- Crouch jumping in your walls by Fupi
- Shine Blitz by zesona
- Crows singing by IgnasD (one caw)
- Casino Audio, Interface Sounds, Digital Audio, Impact Sounds and Music Jingles by Kenney (kenney.nl)
Patch Match
- Etirwer by Kistol
- Cozy Puzzle Jingle & Result by MintoDog
- RPG Audio, Interface Sounds, Impact Sounds and Music Jingles by Kenney (kenney.nl)
Squeeze Play
- Ukulele Forest by StarNinjas
- Squish Sounds Effects by EZduzziteh
- Music Jingles, Impact Sounds, Interface Sounds and Sci-Fi Sounds by Kenney (kenney.nl)
Windmill Whirl
- Happy Adventure (Loop) by TinyWorlds
- Upbeat short Music Loop by BenjaTheMaker
- wind whoosh loop by SketchMan3
- 40 CC0 water / splash / slime SFX by rubberduck
- Music Jingles, Impact Sounds, Interface Sounds, RPG Audio and Casino Audio by Kenney (kenney.nl)
Full Windmill Whirl sound list
Puppet Palate
- Jazz n' brass loop by Emma_MA
- Dialog vocal samples by MirceaKitsune
- Mystery Sting by railkill
- An Interesting Snare Drum Sound by Spring Spring
- Applause in a large hall or church by eXpl0it3r
- Casino Audio, RPG Audio, Impact Sounds, Interface Sounds, Music Jingles and Voiceover Pack by Kenney (kenney.nl)
Cut-Out Couture
- Music: Other Center by zesona, The Celebrity v2 from the Dance Music Pack by Umplix (both CC0)
- Sounds: Scissors and Camera by themightyglider, Various Paper Sound Effects by Luckius (all CC0)
- UI Audio, Interface Sounds, Impact Sounds, RPG Audio and Music Jingles by Kenney (kenney.nl, CC0)
Full Cut-Out Couture sound list
Crust Crew
- Wacky Workings, Wacky Idlings and Wacky Wobblings by Fupi (CC0)
- 100 CC0 SFX by rubberduck (CC0)
- Pleasing Bell Sound Effect by Spring Spring (CC0)
- Impact Sounds, Interface Sounds, RPG Audio, Casino Audio and Music Jingles by Kenney (kenney.nl)
Inkwatch audio
Inkwatch: original synthesized sounds and music, CC0.
Pitch Please, Sketchy Suspects & Signal Sweep
Original party games and prompt banks inspired by invention comedy, drawing deduction and spectrum clues. New covers and prompts are CC0; character sprites are Kenney CC0. Their dedicated soundtracks and effects are listed in the current audio collection above. Full asset and license list. Not affiliated with Jackbox Games or CMYK.
Caravan Commotion — Western audio
Music: “Drankin Song”, “Still Pickin”, “River Valley Breakdown” and “Cowboy Sting” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Adapted with excerpting, loop edits, fades, normalization and pitch changes. Material effects and wagon ambience combine CC0 recordings by Kenney and rubberduck. Full sources, licenses and adaptations.
Rune Rumble
Original elemental runes, augment glyphs, arena composition and covers. Dungeon sprites from Kenney Tiny Dungeon and magic effects from Kenney Particle Pack, both CC0. Current Rune Rumble music and layered spell sounds have separate credits in the audio collection above. Full credits and licenses.
No Filter
An original Tap Tavern game inspired by the anonymous voting and self-perception format of True Colors. The 600 prompts, scoring variation, interface and cover artwork are original to this project; no commercial question cards or artwork are reproduced. Not affiliated with the makers of True Colors. Its current music and voting effects are credited in the audio collection above.
Pocket Heist, Bad Instructions & Pocket Black Market
Original Canvas scenes, SVG covers and phone interfaces created for Tap Tavern. Current soundtracks and layered effects use licensed sources listed in the audio collections above; original synthesized sounds remain credited in each game folder. Each game uses its own visual and audio style: spy-film screenprints, retro repair manuals and an illustrated night bazaar. All assets ship locally. Pocket Heist credits · Bad Instructions credits · Pocket Black Market credits.
Trivia questions
Brainwave’s questions come from two open collections, both licensed CC BY-SA 4.0: OpenTriviaQA by uberspot and contributors (about 40,000 questions) and the Open Trivia Database (opentdb.com) by its contributors (about 4,500). They were cleaned, reduced to four answers where needed, de-duplicated, given difficulty tiers and topic tags for Tap Tavern; the adapted question files (data/trivia/opentriviaqa.json and data/trivia/opentdb.json) are shared under the same license. The original 125 hand-written questions are part of Tap Tavern.
Brainwave’s adaptive difficulty
Thousands of offline questions (choose topics before each match), five difficulty tiers, eight questions per match. The group starts at level 3. After each question, the target difficulty changes by twice the difference between the observed correct rate and 50%, clamped to levels 1–5. The next unseen question comes from the nearest available tier; answers are shuffled.
Players present at question start count if they remain connected or submit an answer. Connected players who skip count as incorrect; disconnected nonresponders are excluded. Difficulty carries between matches while this server stays running. A server restart clears the group estimate.
50% is a target, not a guaranteed result. Question difficulty starts from editorial estimates and depends on the people playing. With an odd player count, exactly half cannot answer correctly on any individual question.
These games are not affiliated with AirConsole and do not include its proprietary games or assets.
← Back to the tavern