taptavern✳
BUILT FOR THE LIVING ROOM

Small games.
Generous artists.

Pocket Rally, Bumper Circuit, Puck Panic, Blast Yard, Last Tile Standing, Backyard Volley, Stack Skyline, Canyon Climb, Brainwave and Neon Dash are original local multiplayer party games: racing, demolition derby, hockey, bomb arenas, survival, team slingshots, stacking, platform climbing, trivia and tapping.

Wildframe: Photo Safari

Nature and animated fox/deer models by Quaternius; pukeko model by ACTG; driver by Kenney; sky and ground/camera materials from Poly Haven and ambientCG; shutter sound by Kenney. These assets are CC0 and bundled locally with their source records. Nature sources · Wildlife sources · Environment sources · Camera materials and audio sources.

Jeep by Zsky and Steering Wheel by Google, licensed under CC BY 3.0. Adapted in scale, placement and materials for the safari rover. Prop sources, licenses and modifications.

Custom terrain geometry, water rendering, interactive camera bodies, interface layout and game code are original to Tap Tavern. Quest portraits and hub previews are rendered from the implemented assets. Three.js r170 and its loaders are MIT licensed. Three.js license.

Tavern Sports

Characters, rackets, bats, balls, pins, clubs and gloves, and the bowling alley, tennis court, ballpark, golf course and boxing ring: Tap Tavern, modelled in Blender from code (no downloaded models). Sounds are synthesised in the browser. Three.js r170 and its loaders are MIT licensed. Three.js license.

Card Table

Playing card faces and jokers (English pattern, Atlas jokers): Dmitry Fomin, Wikimedia Commons, CC0 1.0.
Wood floor, cherry wood, leather and velvet textures: Poly Haven, CC0 1.0.
Card back, table model and layout: Tap Tavern, built in Blender.
Card and chip sounds: Kenney, Casino Audio, CC0 1.0 (file list).

Critter Canvas

Fox, deer, stag, wolf, frog and mouse models, and the woodland trees, plants, flowers, mushrooms and rocks, are by Quaternius (CC0, via poly.pizza). The bunny, owl and butterfly, the mossy log, stump and fairy ring, and the glade itself were modelled, rigged and composed in Blender for Tap Tavern; each creature’s coloring page and UV map are generated from its model. Sources, licenses, hashes and changes. Fonts: Boxfont Round by mold (CC0) and Tuffy by Thatcher Ulrich (public domain). Three.js r170 is MIT licensed.

Gemfall

Heroes, skeletons, weapons and the dungeon kit are the KayKit Adventurers, Skeletons and Dungeon Remastered packs by Kay Lousberg (kaylousberg.com), CC0 1.0. Other monsters are by Quaternius (quaternius.com) via poly.pizza, CC0 1.0. Models prepared in Blender by tools/gemfall/build_assets.py.

Gameplay previews

The library cards and description images show separate staged scenes rendered with the actual game code and existing assets. Player names are fictional. Their artwork retains the source licenses listed below; no generated promotional illustration is used for these previews.

Illustrated game artwork

The painted spellbooks, aquarium, caravan, invention fair, detective office, radio studio, theater and their sprite atlases were generated for Tap Tavern using OpenAI image generation. These are separate from the third-party CC0 assets. Illustrated artwork and reused audio credits.

Ruckus Rumble & Snap Judgment

Original game code, controls, prompts, live Canvas characters and interfaces. Ruckus Rumble uses an original OpenAI-generated rooftop painting; Snap Judgment reuses the generated detective-paper texture. Ruckus artwork credits. Their dedicated soundtracks and layered effects are listed in the current audio collection above. Ruckus is inspired by top-down arena combat and voice-triggered attacks; no Stick Fight or OuchWar assets are used.

Shared artwork by Kenney

Cars, cones, trees and barrels: Racing Pack.
Character sprites: Platformer Characters.

Both packs are released under Creative Commons CC0. Downloaded artwork is included locally, so playing does not require internet access.

Racing Pack license · Character license

Backyard Volley (the physics version) shares the Backyard Volley Classic artwork listed in its credits; see also the physics game's notes. Its physics runs on planck.js (MIT license).

Game art

Each game has its own look. The third-party images and fonts in the following tables are released under CC0 1.0 (public domain dedication); no attribution is required, but we credit the artists anyway. Some files are resized, cropped or recoloured. Library covers embed copies of the same files. Everything not listed (most characters and vehicles, UI chrome, effects, lettering layout) is drawn in code for Tap Tavern; the few hand-made SVG files are listed as such and are dedicated CC0 by the project.

Pocket Rally · Playroom Grand Prix

FilesPack / titleAuthorSourceLicense
cone_down.png, arrow.png, skid.pngRacing PackKenney (kenney.nl)kenney.nl/assets/racing-packCC0
die_red.png, die_white.png, chip_blue.png, chip_red.png, card_back.png, card_ace.pngBoardgame PackKenney (kenney.nl)kenney.nl/assets/boardgame-packCC0
block_square.png, block_long.png, flag_red.png, flag_yellow.png, star.pngPhysics AssetsKenney (kenney.nl)kenney.nl/assets/physics-assetsCC0
Unitblock.woff2Unitblock font (GGBotNet Fonts CC0 All-in-1)GGBotNetopengameart.org/content/ggbotnet-fonts-cc0-all-in-1CC0
wood.jpgWoodFloor051ambientCG (Lennart Demes)ambientcg.com/view?id=WoodFloor051CC0
carpet.jpgCarpet016ambientCG (Lennart Demes)ambientcg.com/view?id=Carpet016CC0
car-top.svgHand-drawn for this projectTap Tavern-CC0

Full Pocket Rally file list

Bumper Circuit · Scrapyard Smash: Lights Out

FilesPack / titleAuthorSourceLicense
barrel.png, barrel_down.png, barrel_blue.png, oil.png, tires_white.png, tires_red.png, tribune.png, lights.pngRacing PackKenney (kenney.nl)kenney.nl/assets/racing-packCC0
smoke.png, smoke2.png, dirt_burst.png, impact.png, glint.png, light.png, muzzle.png, trace.png, scratch.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
bsmoke1-4.pngSmoke ParticlesKenney (kenney.nl)kenney.nl/assets/smoke-particlesCC0
wrench.png, trophy.png, warning.pngGame IconsKenney (kenney.nl)kenney.nl/assets/game-iconsCC0
dirt.jpgGround048ambientCG (Lennart Demes)ambientcg.com/view?id=Ground048CC0
plate_hazard.jpgDiamondPlate006CambientCG (Lennart Demes)ambientcg.com/view?id=DiamondPlate006CCC0
plate_dark.jpgDiamondPlate008AambientCG (Lennart Demes)ambientcg.com/view?id=DiamondPlate008ACC0
steel.jpgCorrugatedSteel005ambientCG (Lennart Demes)ambientcg.com/view?id=CorrugatedSteel005CC0
fence.pngFence006ambientCG (Lennart Demes)ambientcg.com/view?id=Fence006CC0
rust.jpgRust009ambientCG (Lennart Demes)ambientcg.com/view?id=Rust009CC0
Blaec-Italic.ttf, DeltaBlock-Regular.ttf, DigitTech16-Regular.ttfGGBotNet Fonts CC0 (All-in-1)GGBotNetopengameart.org/content/ggbotnet-fonts-cc0-all-in-1CC0

Full Bumper Circuit file list

Puck Panic · Reef Rumble: Lagoon Cup

FilesPack / titleAuthorSourceLicense
fish_blue/green/grey/orange/red/pink/puffer.png, seaweed_green/pink/grass.png, coral_orange.png, rock_a/b.png, far_rock_a/b.png, far_weed_a/c/e/g.png, sprig_orange/pink/green.png, bubble.png, bubble_a/b.png, shell.png, starfish.png, num_0-9.pngFish Pack 2.0Kenney (kenney.nl)kenney.nl/assets/fish-packCC0
BoxfontRound.ttfBoxfont Roundmold (OpenGameArt)opengameart.org/content/boxfont-vectorCC0
sand.jpgGround054ambientCG (Lennart Demes)ambientcg.com/view?id=Ground054CC0

Full Puck Panic file list

Blast Yard · Midnight Graveyard Bash: Monster Mash

FilesPack / titleAuthorSourceLicense
grave_round.png, grave_cross.png, crate_cool.png, tree.png, bush.png, deadbush.png, bones_1.png, bones_3.png, skull.png, bone.pngFree Graveyard Platformer TilesetpzUH (OpenGameArt)opengameart.org/content/free-graveyard-platformer-tilesetCC0
jack.pngJack o’ Lantern - Free SpritepzUH (OpenGameArt)opengameart.org/node/50849CC0
monster_0-7.png, monster_0-7_ink.png, monster_0-7_face.png (baked rigs)Monster Builder PackKenney (kenney.nl)kenney.nl/assets/monster-builder-packCC0
explosion_0-8.png, puff_0-3.pngSmoke ParticlesKenney (kenney.nl)kenney.nl/assets/smoke-particlesCC0
scorch_01-03.png, flame_01-03.png, smoke_01/04/07.png, spark_05.png, star_06.png, twirl_02.png, light_01.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
Rainbow2000-Bold.woff2, OSerif-Regular.woff2GGBotNet Fonts CC0 (All-in-1)GGBotNetopengameart.org/content/ggbotnet-fonts-cc0-all-in-1CC0
grass.jpgGrass004ambientCG (Lennart Demes)ambientcg.com/view?id=Grass004CC0
stone.jpgRock030ambientCG (Lennart Demes)ambientcg.com/view?id=Rock030CC0

Full Blast Yard file list

Last Tile Standing · Trapdoor Disco: Prime Time

FilesPack / titleAuthorSourceLicense
animal_frog/penguin/monkey/rabbit/pig/panda/owl/chick.pngAnimal Pack ReduxKenney (kenney.nl)opengameart.org/content/animal-pack-reduxCC0
star.png, light.png, twirl.png, flare.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
emote_star/swirl/exclamation/faceSad/laugh.pngEmotes PackKenney (kenney.nl)kenney.nl/assets/emotes-packCC0
Jupiteroid-BoldItalic.woff2, MatrixTypeDisplay-Bold.woff2GGBotNet Fonts CC0 (All-in-1)GGBotNetopengameart.org/content/ggbotnet-fonts-cc0-all-in-1CC0

Full Last Tile Standing file list

Backyard Volley Classic · Twilight Soak-Off

FilesPack / titleAuthorSourceLicense
CrayonLibre.woff2Crayon Libre fontGGBotNetggbot.itch.io/crayon-libre-fontCC0
kid_a/b/c/d_aim.png, kid_a/b/c/d_hold.png, kid_cheer.png, kid_throw.pngToon CharactersKenney (kenney.nl)kenney.nl/assets/toon-charactersCC0
dirt_02.png, ripple.png, glow.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
hedge.jpgHedge seamless texture pack (vegetation_hedge_30)paramecij (OpenGameArt)opengameart.org/node/22260CC0
cardboard.jpgCardboard004ambientCG (Lennart Demes)ambientcg.com/view?id=Cardboard004CC0
grass.jpgGrass004ambientCG (Lennart Demes)ambientcg.com/view?id=Grass004CC0

Full Backyard Volley Classic file list

Backyard Volley · Twilight Soak-Off (shared)

FilesPack / titleAuthorSourceLicense
No files of its own: uses /assets/sling/ cardboard.jpg, grass.jpg, hedge.jpg, kid_*.png, glow.png, ripple.png and CrayonLibre.woff2 (credited under Backyard Volley Classic above)see Backyard Volley Classic--CC0

Full Backyard Volley file list

Stack Skyline · Jade & Gold 1929: Topping-Out Gala

FilesPack / titleAuthorSourceLicense
Zerove-Regular.woff2Zerove fontGGBotNetggbot.itch.io/zerove-fontCC0
Jupiteroid-Bold.woff2, Jupiteroid-Regular.woff2Jupiteroid fontGGBotNetggbot.itch.io/jupiteroid-fontCC0
pattern-chevron.png, pattern-meander.png, pattern-meander-gold.png, pattern-rivet.png, pattern-diamond.png, pattern-diamond-gold.pngPattern PackKenney (kenney.nl)kenney.nl/assets/pattern-packCC0
smoke1.png, smoke2.pngSmoke ParticlesKenney (kenney.nl)kenney.nl/assets/smoke-particlesCC0
spark.png, star.png, flare.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
cloud1-3.pngBackground ElementsKenney (kenney.nl)kenney.nl/assets/background-elementsCC0
marble.jpgMarble016ambientCG (Lennart Demes)ambientcg.com/view?id=Marble016CC0
gold-foil.jpgMetal048AambientCG (Lennart Demes)ambientcg.com/view?id=Metal048ACC0
paper grain (embedded in the cover/banner only)Paper004ambientCG (Lennart Demes)ambientcg.com/view?id=Paper004CC0

Full Stack Skyline file list

Canyon Climb · Glacier Gorge Expedition: Into the Gorge

FilesPack / titleAuthorSourceLicense
ledge_l/m/r.png (recoloured), flag_a/b.png, flag_ok_a/b.png, boulder.png, snowpile.pngNew Platformer Pack 1.1Kenney (kenney.nl)kenney.nl/assets/new-platformer-packCC0
cloudbank_a/b.png, peaks.png, peaks_phone.pngBackground ElementsKenney (kenney.nl)kenney.nl/assets/background-elementsCC0
puff_a/b/c.pngSmoke ParticlesKenney (kenney.nl)kenney.nl/assets/smoke-particlesCC0
glint.png, flash.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
crystal.png, pine.png, snowstone.pngWinter Platformer Game TilesetpzUH (OpenGameArt)opengameart.org/content/winter-platformer-game-tilesetCC0
granite.jpgRock058ambientCG (Lennart Demes)ambientcg.com/view?id=Rock058CC0
FreeCheese-Regular.woff2, Stampcraft-Regular.woff2GGBotNet Fonts CC0 (All-in-1)GGBotNetopengameart.org/content/ggbotnet-fonts-cc0-all-in-1CC0
climber-mask.svg, climber-line.svgHand-drawn for this projectTap Tavern-CC0

Full Canyon Climb file list

Brainwave · Chalk & Cork Pop Quiz: After the Bell

FilesPack / titleAuthorSourceLicense
chalkboard.jpgChalkboard TextureMonoTone (OpenGameArt)opengameart.org/content/chalkboard-textureCC0
cork.jpgCork003ambientCG (Lennart Demes)ambientcg.com/view?id=Cork003CC0
wall.jpgPaintedBricks003ambientCG (Lennart Demes)ambientcg.com/view?id=PaintedBricks003CC0
oak.jpgWood049ambientCG (Lennart Demes)ambientcg.com/view?id=Wood049CC0
paper.jpgPaper001ambientCG (Lennart Demes)ambientcg.com/view?id=Paper001CC0
Drybrush.ttfDrybrush fontGGBotNetggbot.itch.io/drybrush-fontCC0
Scabber.woff2, Scabber.ttfScabber fontGGBotNetggbot.itch.io/scabber-fontCC0
star.png, check.png, cross.png, trophy.pngGame IconsKenney (kenney.nl)kenney.nl/assets/game-iconsCC0
chalkdust.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
idea.png, question.pngEmotes PackKenney (kenney.nl)kenney.nl/assets/emotes-packCC0

Full Brainwave file list

Neon Dash · Rain-Slick Sign Row: Last Call

FilesPack / titleAuthorSourceLicense
bricks.jpg, bricks-256.jpgBricks101ambientCG (Lennart Demes)ambientcg.com/view?id=Bricks101CC0
street.jpg, street-256.jpgAsphalt033ambientCG (Lennart Demes)ambientcg.com/view?id=Asphalt033CC0
housing.jpgMetal028ambientCG (Lennart Demes)ambientcg.com/view?id=Metal028CC0
spark_01/04/06.png, flare_01.png, light_02.png, smoke_04/07.png, twirl_02.png, circle_02/05.png, window_01/03.png, trace_02.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
mask_round.png, mask_cone.pngLight Masks 1.0Kenney (kenney.nl)kenney.nl/assets/light-masksCC0
Coconut.woff2, ErraticCursive-Regular.woff2GGBotNet fonts-cc0GGBotNetgithub.com/ggbotnet/fonts-cc0CC0

Full Neon Dash file list

Magpie Mayhem · Golden Hour Rooftops

FilesPack / titleAuthorSourceLicense
onebit.png (trinket glyphs)1-Bit PackKenneykenney.nl/assets/1-bit-packCC0
PixelatedElegance.ttf, PublicPixel.woff2GGBotNet fonts-cc0GGBotNetgithub.com/ggbotnet/fonts-cc0CC0
Magpies, Sir Rustle, rooftops, nest, tiles, coversOriginal pixel art made for Tap TavernTap Tavernpublic/mahjong-art.jsCC0

Full Magpie Mayhem art list

Patch Match · Midnight Mending

FilesPack / titleAuthorSourceLicense
rough_linen.jpgRough LinenRico Cilliers, colormass (Poly Haven)polyhaven.com/a/rough_linenCC0
gingham_check.jpgGingham CheckRico Cilliers, colormass (Poly Haven)polyhaven.com/a/gingham_checkCC0
denim_fabric.jpgDenim FabricRob Tuytel (Poly Haven)polyhaven.com/a/denim_fabricCC0
dark_wood.jpgDark WoodDario Barresi, Dimitrios Savva, Rico Cilliers (Poly Haven)polyhaven.com/a/dark_woodCC0
first-time-writing.woff2First Time Writing! fontGGBotNetggbot.itch.io/first-time-writing-fontCC0
Secoline (embedded in the cover and banner title only)Secoline fontGGBotNetggbot.itch.io/secoline-fontCC0
Patch motifs, Bobbin spool characters, sewing props (drawn in code)Made for this projectTap Tavern-CC0

Full Patch Match file list

Squeeze Play · Terrazza

Full Squeeze Play file list

Windmill Whirl · Delftware Polder

Full Windmill Whirl file list

Puppet Palate · Velvet Felt Playhouse

Full Puppet Palate file list

Cut-Out Couture · Riso Runway

Full Cut-Out Couture file list

Crust Crew - Plasticine Pizzeria: Mount Mozza Opening Day

FilesPack / titleAuthorSourceLicense
clay006.jpg, clay007.jpg, clay009.jpg (resized, greyscale overlays)Clay006, Clay007, Clay009ambientCG (Lennart Demes)ambientcg.com/view?id=Clay006 and the same site for Clay007 and Clay009CC0
smoke-black-0/1/2.png, puff-white-0/1/2.pngSmoke ParticlesKenney (kenney.nl)kenney.nl/assets/smoke-particlesCC0
sparkle-star.png, glint-circle.pngParticle PackKenney (kenney.nl)kenney.nl/assets/particle-packCC0
Tuffy.ttf, Tuffy-Bold.ttfTuffyThatcher Ulrichtulrich.com/fontsPublic domain
Squidges, Regulars, Mount Mozza, toppings, equipment, tiles, cover and banner SVGsDrawn in code or by hand for Tap TavernTap Tavern-CC0

Full Crust Crew file list

Game-night audio collection

The hub and every game have a themed mix. Music includes Creative Commons Attribution 4.0 recordings by Kevin MacLeod (incompetech.com), alongside the existing CC0 music and effects credited below. New music is excerpted or faded, normalized and encoded for game playback; some effects are layered or pitch-adjusted. Follow each collection’s credits for exact files, creators, source pages and changes. These adaptations do not imply endorsement.

Music by Kevin MacLeod

Music by Kevin MacLeod (incompetech.com) is used under the Creative Commons: By Attribution 4.0 License. The tracks are adapted for game playback (excerpts, loop edits, fades, loudness normalization and OGG encoding); these adaptations do not imply endorsement. The four Caravan Commotion tracks (Drankin Song, Still Pickin, River Valley Breakdown and Cowboy Sting) are credited in the Caravan Commotion section below.

Hex & Cauldron

All Hex & Cauldron sprites (ingredients, specials, frogs, witches, cauldrons, spell icons and effects) are original pixel art drawn and animated in Aseprite for Tap Tavern, through the aseprite-ai-artist MCP server (MIT). Palette: Resurrect 64 by Kerrie Lake. Pixel font: Public Pixel by GGBotNet (CC0).

Mad Realm

All Mad Realm characters, monsters and props are original voxel models built and rigged in Blender for Tap Tavern. Pixel font: Public Pixel by GGBotNet (CC0).

Inkwatch artwork

Inkwatch: ink-wash sprites and animation sequences cut from concept sheets supplied by the project owner. Lettering: Open Sans by Steve Matteson, SIL Open Font License 1.1.

Open Sans: Copyright 2020 The Open Sans Project Authors (https://github.com/googlefonts/opensans). This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is available with a FAQ at https://openfontlicense.org.

Sound and music

Sound and music use a mixture of CC0 and CC BY 4.0 licenses. Current per-game credits above identify the applicable license; the original source collections are also documented below. Each game's folder under assets/ has a CREDITS.txt listing every file. Sounds marked "made for Tap Tavern" were generated for this project and are also CC0.

Lobby

Pocket Rally

Bumper Circuit

Puck Panic

Blast Yard

Last Tile Standing

Backyard Volley (and Classic)

Stack Skyline

Canyon Climb

Brainwave

Neon Dash

Magpie Mayhem

Full Magpie Mayhem sound list

Patch Match

Full Patch Match sound list

Squeeze Play

Full Squeeze Play sound list

Windmill Whirl

Full Windmill Whirl sound list

Puppet Palate

Full Puppet Palate sound list

Cut-Out Couture

Full Cut-Out Couture sound list

Crust Crew

Full Crust Crew sound list

Inkwatch audio

Inkwatch: original synthesized sounds and music, CC0.

Pitch Please, Sketchy Suspects & Signal Sweep

Original party games and prompt banks inspired by invention comedy, drawing deduction and spectrum clues. New covers and prompts are CC0; character sprites are Kenney CC0. Their dedicated soundtracks and effects are listed in the current audio collection above. Full asset and license list. Not affiliated with Jackbox Games or CMYK.

Caravan Commotion — Western audio

Music: “Drankin Song”, “Still Pickin”, “River Valley Breakdown” and “Cowboy Sting” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Adapted with excerpting, loop edits, fades, normalization and pitch changes. Material effects and wagon ambience combine CC0 recordings by Kenney and rubberduck. Full sources, licenses and adaptations.

Rune Rumble

Original elemental runes, augment glyphs, arena composition and covers. Dungeon sprites from Kenney Tiny Dungeon and magic effects from Kenney Particle Pack, both CC0. Current Rune Rumble music and layered spell sounds have separate credits in the audio collection above. Full credits and licenses.

No Filter

An original Tap Tavern game inspired by the anonymous voting and self-perception format of True Colors. The 600 prompts, scoring variation, interface and cover artwork are original to this project; no commercial question cards or artwork are reproduced. Not affiliated with the makers of True Colors. Its current music and voting effects are credited in the audio collection above.

Pocket Heist, Bad Instructions & Pocket Black Market

Original Canvas scenes, SVG covers and phone interfaces created for Tap Tavern. Current soundtracks and layered effects use licensed sources listed in the audio collections above; original synthesized sounds remain credited in each game folder. Each game uses its own visual and audio style: spy-film screenprints, retro repair manuals and an illustrated night bazaar. All assets ship locally. Pocket Heist credits · Bad Instructions credits · Pocket Black Market credits.

Trivia questions

Brainwave’s questions come from two open collections, both licensed CC BY-SA 4.0: OpenTriviaQA by uberspot and contributors (about 40,000 questions) and the Open Trivia Database (opentdb.com) by its contributors (about 4,500). They were cleaned, reduced to four answers where needed, de-duplicated, given difficulty tiers and topic tags for Tap Tavern; the adapted question files (data/trivia/opentriviaqa.json and data/trivia/opentdb.json) are shared under the same license. The original 125 hand-written questions are part of Tap Tavern.

Brainwave’s adaptive difficulty

Thousands of offline questions (choose topics before each match), five difficulty tiers, eight questions per match. The group starts at level 3. After each question, the target difficulty changes by twice the difference between the observed correct rate and 50%, clamped to levels 1–5. The next unseen question comes from the nearest available tier; answers are shuffled.

Players present at question start count if they remain connected or submit an answer. Connected players who skip count as incorrect; disconnected nonresponders are excluded. Difficulty carries between matches while this server stays running. A server restart clears the group estimate.

50% is a target, not a guaranteed result. Question difficulty starts from editorial estimates and depends on the people playing. With an odd player count, exactly half cannot answer correctly on any individual question.

These games are not affiliated with AirConsole and do not include its proprietary games or assets.

← Back to the tavern