Neon Dash ("Rain-Slick Sign Row: Last Call") audio, used by public/audio/dash.js. Art credits live in public/assets/dash/. All files are CC0 1.0 (added 2026-10-14 by the Neon Dash sound pass). Licences verified 2026-10-14: each Kenney zip contains a License.txt stating "Creative Commons Zero, CC0" and the pack pages state CC0; each OpenGameArt page's License field reads CC0 only (no comments on those pages question provenance). Edits: .ogg/.mp3 files are unchanged bytes (renamed), except the two music cuts noted below, which were cut on Ogg page / MP3 frame boundaries with no re-encode. .wav files from OpenGameArt sources were trimmed, faded, peak-normalised and mixed down to mono 22.05 kHz 16-bit by a small Node script. Format: file | title / pack / original file | author | source URL | licence music-main.ogg | "Jazzy Battle Theme" / jazzy_battle_theme_bpm130.ogg, first 24 bars (~44.4 s, cut on an Ogg page boundary) | MintoDog | https://opengameart.org/content/jazzy-battle-theme | CC0 1.0 music-nolimits.mp3 | "Jazzy blues" / blues.mp3, 38.4 s to 48.4 s (cut on MP3 frame boundaries) | LushoGames | https://opengameart.org/content/jazzy-blues | CC0 1.0 music-results.ogg | Music Jingles / Audio/Sax jingles/jingles_SAX07.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-leader-1.ogg | Music Jingles / Audio/Sax jingles/jingles_SAX11.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-leader-2.ogg | Music Jingles / Audio/Sax jingles/jingles_SAX00.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-rain.ogg | "Rain (loopable)" / Rain OGG.zip: 2.ogg | Ylmir | https://opengameart.org/content/rain-loopable | CC0 1.0 sfx-tube-1.ogg | Interface Sounds / Audio/glass_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-tube-2.ogg | Interface Sounds / Audio/glass_006.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-dud.ogg | Interface Sounds / Audio/toggle_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-pop-1.ogg | Impact Sounds / Audio/impactGlass_light_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-pop-2.ogg | Impact Sounds / Audio/impactGlass_light_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-vo-3.ogg | Voiceover Pack / Male/3.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-2.ogg | Voiceover Pack / Male/2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-1.ogg | Voiceover Pack / Male/1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-go.ogg | Voiceover Pack / Male/go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-gogogo.ogg | Voiceover Pack / Male/war_go_go_go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-timeover.ogg | Voiceover Pack / Male/time_over.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-tie.ogg | Voiceover Pack / Male/its_a_tie.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-surge-warn.wav | Electricity Game Sound Pack / chargestart.wav (first 1.1 s) | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-surge.wav | Electricity Game Sound Pack / shieldhit.wav (0.05-1.1 s) | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-surge-end.wav | Electricity Game Sound Pack / powerdown.wav (0.05-1.4 s) | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-boost.wav | Electricity Game Sound Pack / powerup.wav (0.05-1.2 s) | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-sizzle.wav | Electricity Game Sound Pack / crackleelectricityloop.wav | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-spark.wav | Electricity Game Sound Pack / hit.wav (first 1.0 s) | faxcorp | https://opengameart.org/content/electricity-game-sound-pack | CC0 1.0 sfx-vent-1.wav | Steam release sounds / steam_hisses.zip: "steam hisses - Marker #1.wav" (first 0.85 s) | bart | https://opengameart.org/content/steam-release-sounds | CC0 1.0 sfx-vent-2.wav | Steam release sounds / steam_hisses.zip: "steam hisses - Marker #3.wav" (first 0.85 s) | bart | https://opengameart.org/content/steam-release-sounds | CC0 1.0 sfx-relight.wav | "SFX: Circuit breaker (ON/OFF)" / Circuit Breaker.zip: "switch on.wav" (0.36-0.8 s) | CleytonKauffman | https://opengameart.org/content/sfx-circuit-breaker | CC0 1.0 Procedurally generated for Tap Tavern (no fitting CC0 original found) by a small Node script that writes WAV, no samples; dedicated CC0: sfx-hum.wav (neon-sign transformer hum, 120 Hz with harmonics, 4 s with 0.4 s fades), sfx-flash.wav (1950s press flashbulb pop and whine) | Tap Tavern | generated | CC0 1.0 2026-10-17 mix pass: music files remastered with constant gain to target -20 LUFS, limited by -3 dB true-peak headroom. Original timing and loop points retained. Sources and licences above are unchanged.