Blast Yard audio ("Midnight Graveyard Bash"): music and sound effects for public/audio/blast.js. All files CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Kenney licences checked on each pack page (kenney.nl/assets/, "Creative Commons CC0") and in the License.txt inside each zip ("Creative Commons Zero, CC0"); OpenGameArt via the page's "License(s): CC0" field. Files copied unchanged (renamed only); nothing from the archives was executed. The four .wav files were generated for this project by a Node script. File | Pack / title / original file | Author | Source | License -----|------------------------------|--------|--------|-------- music-main.ogg | Haunting Chiptune Loop [Void Estate] / void_estate.ogg | Zane Little Music | https://opengameart.org/content/haunting-chiptune-loop-void-estate | CC0 1.0 music-hurry.ogg | Haunting Chiptune Loop [Void Estate] / void_estate_haunted_arcade.ogg | Zane Little Music | https://opengameart.org/content/haunting-chiptune-loop-void-estate | CC0 1.0 music-results.ogg | Music Jingles / Audio/8-Bit jingles/jingles_NES00.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-voice-3.ogg | Voiceover Pack / Male/3.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-2.ogg | Voiceover Pack / Male/2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-1.ogg | Voiceover Pack / Male/1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-go.ogg | Voiceover Pack / Male/go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-hurry.ogg | Voiceover Pack / Male/hurry_up.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-final.ogg | Voiceover Pack / Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-win.ogg | Voiceover Pack / Male/you_win.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-voice-tie.ogg | Voiceover Pack / Male/its_a_tie.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-drop.ogg | Interface Sounds / Audio/drop_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bell-short.ogg | Impact Sounds / Audio/impactBell_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-place1.ogg | Impact Sounds / Audio/impactSoft_medium_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-place2.ogg | Impact Sounds / Audio/impactSoft_medium_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-crate1.ogg | Impact Sounds / Audio/impactWood_heavy_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-crate2.ogg | Impact Sounds / Audio/impactWood_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-crate3.ogg | Impact Sounds / Audio/impactWood_heavy_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-kick.ogg | Impact Sounds / Audio/impactPunch_medium_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bonk.ogg | Impact Sounds / Audio/impactPunch_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-slab1.ogg | Impact Sounds / Audio/impactMining_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-slab2.ogg | Impact Sounds / Audio/impactMining_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-boom1.ogg | Sci-Fi Sounds / Audio/explosionCrunch_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/sci-fi-sounds | CC0 1.0 sfx-boom2.ogg | Sci-Fi Sounds / Audio/explosionCrunch_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/sci-fi-sounds | CC0 1.0 sfx-boom-big.ogg | Sci-Fi Sounds / Audio/explosionCrunch_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/sci-fi-sounds | CC0 1.0 sfx-rumble.ogg | Sci-Fi Sounds / Audio/lowFrequency_explosion_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/sci-fi-sounds | CC0 1.0 sfx-fire.ogg | Digital Audio / Audio/powerUp2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-bombup.ogg | Digital Audio / Audio/powerUp6.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-speed.ogg | Digital Audio / Audio/phaserUp6.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-boot.ogg | Digital Audio / Audio/powerUp8.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-revive.ogg | Digital Audio / Audio/zapThreeToneUp.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-draw.ogg | Digital Audio / Audio/lowThreeTone.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-throw1.ogg | RPG Audio / Audio/cloth2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-throw2.ogg | RPG Audio / Audio/cloth4.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-crown.ogg | Music Jingles / Audio/Hit jingles/jingles_HIT00.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-bounty.ogg | Music Jingles / Audio/Hit jingles/jingles_HIT03.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-win.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI01.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-fuse.wav | generated for this project (procedural fuse fizz: high-passed hiss + crackle, Node script, no samples) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-wind.wav | generated for this project (procedural night wind: band-passed noise with a gliding centre) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-owl.wav | generated for this project (procedural owl "hoo, hoo-hoo": sine notes + breath) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-ghost.wav | generated for this project (procedural cartoon ghost "wooOOoo": vibrato sine glide + air) | Tap Tavern | - | CC0 1.0 (dedicated by the project) 2026-10-17 mix pass: music files remastered with constant gain to target -20 LUFS, limited by -3 dB true-peak headroom. Original timing and loop points retained. Sources and licences above are unchanged.