COLORS — THEMED AUDIO Dry, cheeky bossa confession lounge; weather-channel jazz reveal, discreet ballot cues. MUSIC: "Bossa Antigua", "Local Forecast" by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ Sources verified 2026-10-17. Composer does not endorse this game. Bossa Antigua: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700069 Download: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Bossa%20Antigua.mp3 Local Forecast: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300010 Download: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Local%20Forecast.mp3 Changes: beat-length excerpts, 45ms seam blend, fades, -20 LUFS/-3dBTP music normalization, OGG encoding. Musical stings are short edited excerpts. Foley is layered, pitch-adjusted and faded with three variants per action. Source recordings below retain original licenses. File-level modifications: manifest.json. Build: .tools/build-party-audio.py SOURCE ATTRIBUTION REFERENCE — chef-audio (only files identified in manifest used): Puppet Palate (internal id 'chef') music and sound effects, served from /assets/chef-audio/ and used by public/audio/chef.js. Added 2026-10-15 by the Puppet Palate build. All files are CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Licences verified 2026-10-15: every OpenGameArt entry page's "License(s)" field reads CC0; every Kenney pack page (https://kenney.nl/assets/) lists CC0 and each zip's License.txt reads "Creative Commons Zero, CC0". Files are copied unchanged (renamed only), except the four .wav files marked "rendered", which a small Node script made by plain PCM sample slicing/mixing of the named CC0 source (mono, 22.05 kHz, faded). Nothing downloaded was executed. Format: file | title / original file | author | source URL | licence music-main.wav | rendered: Jazz n' brass loop / jazznbrass loop.wav, mixed to mono and resampled 44.1 -> 22.05 kHz (loop kept sample-exact) | Emma_MA | https://opengameart.org/content/jazz-n-brass-loop | CC0 1.0 music-results.ogg | Music Jingles / Audio/Sax jingles/jingles_SAX10.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-curtain-1..4.ogg | RPG Audio / Audio/cloth1.ogg .. cloth4.ogg (sfx-curtain-1.ogg, sfx-curtain-2.ogg, sfx-curtain-3.ogg, sfx-curtain-4.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 voice-female-light-1..4.ogg | Dialog vocal samples / female_light_1..4.ogg (voice-female-light-1.ogg, voice-female-light-2.ogg, voice-female-light-3.ogg, voice-female-light-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-male-deep-1..4.ogg | Dialog vocal samples / male_deep_1..4.ogg (voice-male-deep-1.ogg, voice-male-deep-2.ogg, voice-male-deep-3.ogg, voice-male-deep-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-quick-1..4.ogg | Dialog vocal samples / quick_1..4.ogg (voice-quick-1.ogg, voice-quick-2.ogg, voice-quick-3.ogg, voice-quick-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-female-standard-1..4.ogg | Dialog vocal samples / female_standard_1..4.ogg (voice-female-standard-1.ogg, voice-female-standard-2.ogg, voice-female-standard-3.ogg, voice-female-standard-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-male-standard-1..4.ogg | Dialog vocal samples / male_standard_1..4.ogg (voice-male-standard-1.ogg, voice-male-standard-2.ogg, voice-male-standard-3.ogg, voice-male-standard-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-whisper-1..4.ogg | Dialog vocal samples / whisper_1..4.ogg (voice-whisper-1.ogg, voice-whisper-2.ogg, voice-whisper-3.ogg, voice-whisper-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-robot-1..4.ogg | Dialog vocal samples / robot_1..4.ogg (voice-robot-1.ogg, voice-robot-2.ogg, voice-robot-3.ogg, voice-robot-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 sfx-cloche-1..3.ogg | Impact Sounds / Audio/impactPlate_light_000..002.ogg (sfx-cloche-1.ogg, sfx-cloche-2.ogg, sfx-cloche-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-card-1..3.ogg | Casino Audio / Audio/card-place-1..3.ogg (sfx-card-1.ogg, sfx-card-2.ogg, sfx-card-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-count-1..3.ogg | Casino Audio / Audio/chips-stack-1..3.ogg (sfx-count-1.ogg, sfx-count-2.ogg, sfx-count-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-secret.ogg | Interface Sounds / Audio/confirmation_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-sparkle.ogg | Interface Sounds / Audio/glass_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-stamp-1..2.ogg | Impact Sounds / Audio/impactWood_heavy_000..001.ogg (sfx-stamp-1.ogg, sfx-stamp-2.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-love.ogg | Interface Sounds / Audio/maximize_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-hate.ogg | Interface Sounds / Audio/error_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-react-1..2.ogg | Interface Sounds / Audio/drop_001..002.ogg (sfx-react-1.ogg, sfx-react-2.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-bravo.ogg | Casino Audio / Audio/chip-lay-1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-guest.ogg | Mystery Sting / mystery_sting.ogg | railkill | https://opengameart.org/content/mystery-sting | CC0 1.0 sfx-drumroll.wav | rendered: 1.2 s accelerating roll + accent built from An Interesting Snare Drum Sound / best_snare.wav | Spring Spring | https://opengameart.org/content/an-interesting-snare-drum-sound | CC0 1.0 sfx-applause-short.wav | rendered: 2.5 s clip of Applause in a large hall or church / applause-clapping-church-crowd-immersive.wav | eXpl0it3r | https://opengameart.org/content/applause-in-a-large-hall-or-church | CC0 1.0 sfx-applause-long.wav | rendered: 5 s clip of the same recording | eXpl0it3r | https://opengameart.org/content/applause-in-a-large-hall-or-church | CC0 1.0 vo-round.ogg | Voiceover Pack / Male/round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-1.ogg, vo-2.ogg, vo-3.ogg | Voiceover Pack / Male/1.ogg, 2.ogg, 3.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-final.ogg | Voiceover Pack / Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-congrats.ogg | Voiceover Pack / Male/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 Not used: the design planned Children's March Theme and Shop Theme (both CleytonKauffman, CC0). The march is already Pocket Rally's main theme, and Shop Theme's OGG alone (3.6 MB) would break the 4 MB budget, so the single jazz loop plays for the whole match. sfx-bell-layer-1.ogg | Layered sfx-bell.ogg + sfx-cloche-1.ogg (original source details above) | Kenney: Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds sfx-bell-layer-2.ogg | Layered sfx-bell.ogg + sfx-cloche-1.ogg (original source details above) | Kenney: Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds