GOLF — THEMED AUDIO Sunny acoustic clubhouse and marimba putting green; tactile putter, felt roll, cup and playful tubes. MUSIC: "Summer Day", "Easy Lemon" by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ Sources verified 2026-10-17. Composer does not endorse this game. Summer Day: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200083 Download: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Summer%20Day.mp3 Easy Lemon: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200076 Download: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Easy%20Lemon.mp3 Changes: beat-length excerpts, 45ms seam blend, fades, -20 LUFS/-3dBTP music normalization, OGG encoding. Musical stings are short edited excerpts. Foley is layered, pitch-adjusted and faded with three variants per action. Source recordings below retain original licenses. File-level modifications: manifest.json. Build: .tools/build-party-audio.py SOURCE ATTRIBUTION REFERENCE — chef-audio (only files identified in manifest used): Puppet Palate (internal id 'chef') music and sound effects, served from /assets/chef-audio/ and used by public/audio/chef.js. Added 2026-10-15 by the Puppet Palate build. All files are CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Licences verified 2026-10-15: every OpenGameArt entry page's "License(s)" field reads CC0; every Kenney pack page (https://kenney.nl/assets/) lists CC0 and each zip's License.txt reads "Creative Commons Zero, CC0". Files are copied unchanged (renamed only), except the four .wav files marked "rendered", which a small Node script made by plain PCM sample slicing/mixing of the named CC0 source (mono, 22.05 kHz, faded). Nothing downloaded was executed. Format: file | title / original file | author | source URL | licence music-main.wav | rendered: Jazz n' brass loop / jazznbrass loop.wav, mixed to mono and resampled 44.1 -> 22.05 kHz (loop kept sample-exact) | Emma_MA | https://opengameart.org/content/jazz-n-brass-loop | CC0 1.0 music-results.ogg | Music Jingles / Audio/Sax jingles/jingles_SAX10.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-curtain-1..4.ogg | RPG Audio / Audio/cloth1.ogg .. cloth4.ogg (sfx-curtain-1.ogg, sfx-curtain-2.ogg, sfx-curtain-3.ogg, sfx-curtain-4.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 voice-female-light-1..4.ogg | Dialog vocal samples / female_light_1..4.ogg (voice-female-light-1.ogg, voice-female-light-2.ogg, voice-female-light-3.ogg, voice-female-light-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-male-deep-1..4.ogg | Dialog vocal samples / male_deep_1..4.ogg (voice-male-deep-1.ogg, voice-male-deep-2.ogg, voice-male-deep-3.ogg, voice-male-deep-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-quick-1..4.ogg | Dialog vocal samples / quick_1..4.ogg (voice-quick-1.ogg, voice-quick-2.ogg, voice-quick-3.ogg, voice-quick-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-female-standard-1..4.ogg | Dialog vocal samples / female_standard_1..4.ogg (voice-female-standard-1.ogg, voice-female-standard-2.ogg, voice-female-standard-3.ogg, voice-female-standard-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-male-standard-1..4.ogg | Dialog vocal samples / male_standard_1..4.ogg (voice-male-standard-1.ogg, voice-male-standard-2.ogg, voice-male-standard-3.ogg, voice-male-standard-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-whisper-1..4.ogg | Dialog vocal samples / whisper_1..4.ogg (voice-whisper-1.ogg, voice-whisper-2.ogg, voice-whisper-3.ogg, voice-whisper-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 voice-robot-1..4.ogg | Dialog vocal samples / robot_1..4.ogg (voice-robot-1.ogg, voice-robot-2.ogg, voice-robot-3.ogg, voice-robot-4.ogg) | MirceaKitsune | https://opengameart.org/content/dialog-vocal-samples | CC0 1.0 sfx-cloche-1..3.ogg | Impact Sounds / Audio/impactPlate_light_000..002.ogg (sfx-cloche-1.ogg, sfx-cloche-2.ogg, sfx-cloche-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-card-1..3.ogg | Casino Audio / Audio/card-place-1..3.ogg (sfx-card-1.ogg, sfx-card-2.ogg, sfx-card-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-count-1..3.ogg | Casino Audio / Audio/chips-stack-1..3.ogg (sfx-count-1.ogg, sfx-count-2.ogg, sfx-count-3.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-secret.ogg | Interface Sounds / Audio/confirmation_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-sparkle.ogg | Interface Sounds / Audio/glass_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-stamp-1..2.ogg | Impact Sounds / Audio/impactWood_heavy_000..001.ogg (sfx-stamp-1.ogg, sfx-stamp-2.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-love.ogg | Interface Sounds / Audio/maximize_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-hate.ogg | Interface Sounds / Audio/error_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-react-1..2.ogg | Interface Sounds / Audio/drop_001..002.ogg (sfx-react-1.ogg, sfx-react-2.ogg) | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-bravo.ogg | Casino Audio / Audio/chip-lay-1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-guest.ogg | Mystery Sting / mystery_sting.ogg | railkill | https://opengameart.org/content/mystery-sting | CC0 1.0 sfx-drumroll.wav | rendered: 1.2 s accelerating roll + accent built from An Interesting Snare Drum Sound / best_snare.wav | Spring Spring | https://opengameart.org/content/an-interesting-snare-drum-sound | CC0 1.0 sfx-applause-short.wav | rendered: 2.5 s clip of Applause in a large hall or church / applause-clapping-church-crowd-immersive.wav | eXpl0it3r | https://opengameart.org/content/applause-in-a-large-hall-or-church | CC0 1.0 sfx-applause-long.wav | rendered: 5 s clip of the same recording | eXpl0it3r | https://opengameart.org/content/applause-in-a-large-hall-or-church | CC0 1.0 vo-round.ogg | Voiceover Pack / Male/round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-1.ogg, vo-2.ogg, vo-3.ogg | Voiceover Pack / Male/1.ogg, 2.ogg, 3.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-final.ogg | Voiceover Pack / Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 vo-congrats.ogg | Voiceover Pack / Male/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 Not used: the design planned Children's March Theme and Shop Theme (both CleytonKauffman, CC0). The march is already Pocket Rally's main theme, and Shop Theme's OGG alone (3.6 MB) would break the 4 MB budget, so the single jazz loop plays for the whole match. sfx-bell-layer-1.ogg | Layered sfx-bell.ogg + sfx-cloche-1.ogg (original source details above) | Kenney: Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds sfx-bell-layer-2.ogg | Layered sfx-bell.ogg + sfx-cloche-1.ogg (original source details above) | Kenney: Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds SOURCE ATTRIBUTION REFERENCE — linkup-audio (only files identified in manifest used): Patch Match (id linkup) - audio credits. Every file here is CC0 1.0 (public domain dedication). Licences verified on the source pages on 2026-10-14. Files copied unchanged, renamed. music-main.ogg "Etirwer (Looped).ogg" by Kistol - OpenGameArt - CC0 https://opengameart.org/content/etirwer music-win.ogg "Cozy Puzzle Clear (Jingle).ogg" from "Cozy Puzzle Jingle & Result" by MintoDog - OpenGameArt - CC0 https://opengameart.org/node/188052 music-lose.ogg "Cozy Puzzle Failure (Jingle).ogg" from the same pack - CC0 sfx-stitch-1.ogg cloth1.ogg - "RPG Audio" by Kenney - CC0 - https://kenney.nl/assets/rpg-audio sfx-stitch-2.ogg cloth3.ogg - "RPG Audio" by Kenney - CC0 sfx-shake.ogg clothBelt.ogg - "RPG Audio" by Kenney - CC0 sfx-snip.ogg knifeSlice.ogg - "RPG Audio" by Kenney - CC0 sfx-pick.ogg click_002.ogg - "Interface Sounds" by Kenney - CC0 - https://kenney.nl/assets/interface-sounds sfx-tick.ogg tick_002.ogg - "Interface Sounds" by Kenney - CC0 sfx-hint.ogg glass_003.ogg - "Interface Sounds" by Kenney - CC0 sfx-chime.ogg glass_004.ogg - "Interface Sounds" by Kenney - CC0 sfx-thup.ogg impactSoft_heavy_001.ogg - "Impact Sounds" by Kenney - CC0 - https://kenney.nl/assets/impact-sounds sfx-block.ogg Pizzicato jingles/jingles_PIZZI05.ogg - "Music Jingles" by Kenney - CC0 - https://kenney.nl/assets/music-jingles sfx-block-layer-1.ogg | Layered sfx-block.ogg + sfx-shake.ogg (original source details above) | Kenney: Music Jingles and RPG Audio | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds sfx-block-layer-2.ogg | Layered sfx-block.ogg + sfx-shake.ogg (original source details above) | Kenney: Music Jingles and RPG Audio | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds SOURCE ATTRIBUTION REFERENCE — siege-audio (only files identified in manifest used): Backyard Volley + Backyard Volley Classic ("Twilight Soak-Off") music and sound effects, served from /assets/siege-audio/ and used by public/audio/siege.js and public/audio/sling.js. Added 2026-10-14 by the Backyard Volley sound pass. All files are CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Licences verified 2026-10-14: every Kenney pack page (https://kenney.nl/assets/) lists CC0 and each zip's License.txt reads "Creative Commons Zero, CC0"; every OpenGameArt entry page's "License(s)" field reads CC0 (one entry is dual-listed OGA-BY 3.0 / CC0 and is used under CC0, noted below). Files are copied unchanged (renamed only); nothing from the archives was executed. The four .wav files marked "generated" were synthesised for this project by a small Node script (no samples). Format: file | title / pack / original file | author | source URL | licence music-main.ogg | Carnival Rides / carnivalrides.ogg | Écrivain | https://opengameart.org/content/carnival-rides | CC0 1.0 music-aim.ogg | Short kalimba loop / Kalimba.ogg | extenz | https://opengameart.org/content/short-kalimba-loop | CC0 1.0 music-final.ogg | Ukulele Forest (Beginning, Loop and End) / forest_loop.ogg | StarNinjas | https://opengameart.org/content/ukulele-forest-beginning-loop-and-end | CC0 1.0 music-results.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI07.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-crickets.mp3 | Crickets Ambient Noise - loopable / crickets_1.mp3 | Wolfgang_ | https://opengameart.org/content/crickets-ambient-noise-loopable | CC0 1.0 sfx-dog.wav | Dog barking mono / dog_barking_mono.wav (recorded by Brandon Morris) | HaelDB | https://opengameart.org/content/dog-barking-mono | CC0 1.0 (dual-listed OGA-BY 3.0 / CC0; used under CC0) sfx-pop.ogg | balloon sounds / balloon_pop_0.ogg | Gniffelbaf (submitted to OGA) | https://opengameart.org/content/balloon-sounds | CC0 1.0 sfx-boing-1.mp3 | Boings / bung_01.mp3 | EZduzziteh | https://opengameart.org/content/boings | CC0 1.0 sfx-boing-2.mp3 | Boings / bing_01_0.mp3 | EZduzziteh | https://opengameart.org/content/boings | CC0 1.0 sfx-splash-1.ogg | 40 CC0 water / splash / slime SFX / splash_04.ogg | rubberduck | https://opengameart.org/content/40-cc0-water-splash-slime-sfx (https://opengameart.org/comment/82442) | CC0 1.0 sfx-splash-2.ogg | 40 CC0 water / splash / slime SFX / splash_08.ogg | rubberduck | same | CC0 1.0 sfx-splash-3.ogg | 40 CC0 water / splash / slime SFX / splash_10.ogg | rubberduck | same | CC0 1.0 sfx-splash-4.ogg | 40 CC0 water / splash / slime SFX / splash_06.ogg | rubberduck | same | CC0 1.0 sfx-splat-1.ogg | 40 CC0 water / splash / slime SFX / splash_09.ogg | rubberduck | same | CC0 1.0 sfx-splat-2.ogg | 40 CC0 water / splash / slime SFX / splash_15.ogg | rubberduck | same | CC0 1.0 sfx-soak-1.ogg | 40 CC0 water / splash / slime SFX / splash_07.ogg | rubberduck | same | CC0 1.0 sfx-soak-2.ogg | 40 CC0 water / splash / slime SFX / splash_02.ogg | rubberduck | same | CC0 1.0 sfx-bubble.ogg | 40 CC0 water / splash / slime SFX / bubble_02.ogg | rubberduck | same | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ding.ogg | Impact Sounds / Audio/impactBell_heavy_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-golden.ogg | Impact Sounds / Audio/impactBell_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ice-1.ogg | Impact Sounds / Audio/impactGlass_heavy_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ice-2.ogg | Impact Sounds / Audio/impactGlass_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-thud.ogg | Impact Sounds / Audio/impactSoft_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-dart-1.ogg | Impact Sounds / Audio/impactWood_light_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-dart-2.ogg | Impact Sounds / Audio/impactWood_light_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-1.ogg | Impact Sounds / Audio/impactPlank_medium_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-2.ogg | Impact Sounds / Audio/impactPlank_medium_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-1.ogg | Impact Sounds / Audio/footstep_concrete_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-2.ogg | Impact Sounds / Audio/footstep_concrete_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-1.ogg | Impact Sounds / Audio/impactGlass_light_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-2.ogg | Impact Sounds / Audio/impactGlass_light_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-break-1.ogg | Impact Sounds / Audio/impactPlank_medium_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-break-2.ogg | Impact Sounds / Audio/impactPlank_medium_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-break-1.ogg | Impact Sounds / Audio/impactMining_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-break-2.ogg | Impact Sounds / Audio/impactMining_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-break-1.ogg | Impact Sounds / Audio/impactGlass_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-break-2.ogg | Impact Sounds / Audio/impactGlass_heavy_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-collapse.ogg | Impact Sounds / Audio/impactWood_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bonk.ogg | Impact Sounds / Audio/impactSoft_medium_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-coins.ogg | RPG Audio / Audio/handleCoins.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-coin.ogg | RPG Audio / Audio/handleCoins2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-whoosh.ogg | RPG Audio / Audio/cloth1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-hedge.ogg | RPG Audio / Audio/cloth2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-umbrella.ogg | RPG Audio / Audio/clothBelt.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-nope.ogg | Interface Sounds / Audio/error_005.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-lock.ogg | Interface Sounds / Audio/toggle_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-unlock.ogg | Interface Sounds / Audio/toggle_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-select.ogg | UI Audio / Audio/switch7.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/ui-audio | CC0 1.0 sfx-ko.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI00.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-round-win.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI03.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-round-draw.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI13.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-shop-close.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI04.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-wind-read.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI16.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-weak.ogg | Music Jingles / Audio/Hit jingles/jingles_HIT03.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-vo-round.ogg | Voiceover Pack / Male/round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-final.ogg | Voiceover Pack / Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-go.ogg | Voiceover Pack / Male/war_go_go_go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-hurry.ogg | Voiceover Pack / Male/hurry_up.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-congrats.ogg | Voiceover Pack / Male/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-sling.wav | generated: rubber-band slingshot twang (noise slap + pitch-dropping body) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-whistle.wav | generated: falling whistle for the Balloon Drop (sine glide 1500 -> 650 Hz) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-tape.wav | generated: tape roll ripping (stuttering band-passed noise) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-wind.wav | generated: wind gust over the lawn (swelling band-passed noise) | Tap Tavern | - | CC0 1.0 (dedicated by the project) 2026-10-17 mix pass: music files remastered with constant gain to target -20 LUFS, limited by -3 dB true-peak headroom. Original timing and loop points retained. Sources and licences above are unchanged. SOURCE ATTRIBUTION REFERENCE — tiles-audio (only files identified in manifest used): Last Tile Standing ("Trapdoor Disco") music and sound effects, served from /assets/tiles-audio/. Added 2026-10-14 by the sound designer. All CC0 1.0. Licences verified on each page on 2026-10-14; every Kenney zip also contains a License.txt stating "Creative Commons Zero, CC0" (http://creativecommons.org/publicdomain/zero/1.0/). Files are copied unmodified (only renamed). Format: file | pack / original file | author | source URL | licence music-main.mp3 | Funked Up (Funked Up.mp3) | Joth | https://opengameart.org/content/funked-up | CC0 1.0 music-overtime.mp3 | Funky Menu Loop (funkymenuloop.mp3) | iamoneabe | https://opengameart.org/content/funky-menu-loop | CC0 1.0 music-results.ogg | Music Jingles: Sax jingles/jingles_SAX07.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-call.ogg | Music Jingles: Sax jingles/jingles_SAX04.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-fewer.ogg | Music Jingles: Sax jingles/jingles_SAX12.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-overtime.ogg | Music Jingles: Hit jingles/jingles_HIT15.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-photo.ogg | Music Jingles: Hit jingles/jingles_HIT11.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-count-3/2/1.ogg | Voiceover Pack: Male/3.ogg, 2.ogg, 1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-go.ogg | Voiceover Pack: Male/go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-final-round.ogg | Voiceover Pack: Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-congrats.ogg | Voiceover Pack: Male/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-tie.ogg | Voiceover Pack: Male/its_a_tie.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-time-over.ogg | Voiceover Pack: Male/time_over.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-tick.ogg | Interface Sounds: tick_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-locked.ogg | Interface Sounds: error_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-mark.ogg | Interface Sounds: error_006.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-claim.ogg | Interface Sounds: confirmation_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-survive.ogg | Interface Sounds: confirmation_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-safe.ogg | Interface Sounds: glass_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-flip.ogg | Casino Audio: card-fan-1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/casino-audio | CC0 1.0 sfx-step-1/2/3.ogg | Impact Sounds: footstep_wood_000/001/002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-shove-1/2.ogg | Impact Sounds: impactPunch_medium_000/001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bounce.ogg | Impact Sounds: impactSoft_medium_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-trapdoor-1/2.ogg | Impact Sounds: impactMetal_heavy_000/001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-crack-1/2.ogg | Impact Sounds: impactGlass_heavy_000/001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-stun.ogg | Digital Audio: phaseJump1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-fall.ogg | Digital Audio: phaserDown1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-music-stop.ogg | Digital Audio: phaserDown2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-replay.ogg | Digital Audio: lowThreeTone.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-heckle.ogg | Digital Audio: pepSound1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/digital-audio | CC0 1.0 sfx-applause.ogg | Well Done (Well Done CCBY3.ogg; relicensed to CC0 on 2024-10-05 per the page) | qubodup | https://opengameart.org/content/well-done | CC0 1.0 2026-10-17 mix pass: music files remastered with constant gain to target -20 LUFS, limited by -3 dB true-peak headroom. Original timing and loop points retained. Sources and licences above are unchanged. SOURCE ATTRIBUTION REFERENCE — trivia-audio (only files identified in manifest used): Brainwave ("Chalk & Cork Pop Quiz") music and sound effects, served from /assets/trivia-audio/. Added 2026-10-14 by the sound designer. All CC0 1.0 (http://creativecommons.org/publicdomain/zero/1.0/). Licences verified on each source page on 2026-10-14; every Kenney zip also contains a License.txt stating "Creative Commons Zero, CC0". Downloaded files are copied unmodified (only renamed). Format: file | pack / original file | author | source URL | licence music-main.mp3 | 8bit Bossa (8bit Bossa.mp3) | Joth | https://opengameart.org/content/bossa-nova | CC0 1.0 music-final.ogg | Upbeat short Music Loop (Upbeat Loop.ogg) | BenjaTheMaker | https://opengameart.org/content/upbeat-short-music-loop-vorbis-oog | CC0 1.0 music-results.ogg | Music Jingles: Pizzicato jingles/jingles_PIZZI15.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-all-in.ogg | Music Jingles: Pizzicato jingles/jingles_PIZZI08.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-right.ogg | Music Jingles: Pizzicato jingles/jingles_PIZZI10.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-all-right.ogg | Music Jingles: Pizzicato jingles/jingles_PIZZI02.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-wrong.ogg | Music Jingles: Pizzicato jingles/jingles_PIZZI07.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-streak.ogg | Music Jingles: Steel jingles/jingles_STEEL10.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-steal-cue.ogg | Music Jingles: Sax jingles/jingles_SAX06.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-steal.ogg | Music Jingles: Sax jingles/jingles_SAX02.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-double-win.ogg | Music Jingles: Hit jingles/jingles_HIT15.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-jackpot.ogg | Music Jingles: Hit jingles/jingles_HIT11.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-count-3/2/1.ogg | Voiceover Pack: Female/3.ogg, 2.ogg, 1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-final-round.ogg | Voiceover Pack: Female/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-congrats.ogg | Voiceover Pack: Female/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-chalk-1/2.ogg | Interface Sounds: scratch_004.ogg, scratch_005.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-double.ogg | Interface Sounds: maximize_006.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-double-loss.ogg | Interface Sounds: minimize_006.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-level-up.ogg | Interface Sounds: maximize_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-level-down.ogg | Interface Sounds: minimize_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-tap-1/2/3.ogg | Impact Sounds: impactWood_light_000/001/002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-tick-1/2.wav | Ticking clock (ticks.zip: "ticking clock - tick1.wav", "ticking clock - tick4.wav") | bart | https://opengameart.org/content/ticking-clock | CC0 1.0 sfx-applause.ogg | Well Done (Well Done CCBY3.ogg; relicensed to CC0 on 2024-10-05 per the page) | qubodup | https://opengameart.org/content/well-done | CC0 1.0 sfx-bell.wav | Generated for Tap Tavern (procedural Node script, no samples): classroom electric bell | Tap Tavern | - | CC0 1.0 sfx-bell-short.wav | Generated for Tap Tavern (procedural Node script, no samples): short bell ring | Tap Tavern | - | CC0 1.0 sfx-drumroll.wav | Generated for Tap Tavern (procedural Node script, no samples): snare drumroll | Tap Tavern | - | CC0 1.0 sfx-allright-layer-1.ogg | Layered sfx-all-right.ogg + sfx-tap-1.ogg (original source details above) | Kenney: Music Jingles and Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds sfx-allright-layer-2.ogg | Layered sfx-all-right.ogg + sfx-tap-1.ogg (original source details above) | Kenney: Music Jingles and Impact Sounds | CC0 1.0 | 2026-10-17: staggered layering, gentle pitch variation, gain matched, fades; source licenses rechecked on publisher pages. Kenney sources: https://kenney.nl/assets/music-jingles https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds