Backyard Volley + Backyard Volley Classic ("Twilight Soak-Off") music and sound effects, served from /assets/siege-audio/ and used by public/audio/siege.js and public/audio/sling.js. Added 2026-10-14 by the Backyard Volley sound pass. All files are CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Licences verified 2026-10-14: every Kenney pack page (https://kenney.nl/assets/) lists CC0 and each zip's License.txt reads "Creative Commons Zero, CC0"; every OpenGameArt entry page's "License(s)" field reads CC0 (one entry is dual-listed OGA-BY 3.0 / CC0 and is used under CC0, noted below). Files are copied unchanged (renamed only); nothing from the archives was executed. The four .wav files marked "generated" were synthesised for this project by a small Node script (no samples). Format: file | title / pack / original file | author | source URL | licence music-main.ogg | Carnival Rides / carnivalrides.ogg | Écrivain | https://opengameart.org/content/carnival-rides | CC0 1.0 music-aim.ogg | Short kalimba loop / Kalimba.ogg | extenz | https://opengameart.org/content/short-kalimba-loop | CC0 1.0 music-final.ogg | Ukulele Forest (Beginning, Loop and End) / forest_loop.ogg | StarNinjas | https://opengameart.org/content/ukulele-forest-beginning-loop-and-end | CC0 1.0 music-results.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI07.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-crickets.mp3 | Crickets Ambient Noise - loopable / crickets_1.mp3 | Wolfgang_ | https://opengameart.org/content/crickets-ambient-noise-loopable | CC0 1.0 sfx-dog.wav | Dog barking mono / dog_barking_mono.wav (recorded by Brandon Morris) | HaelDB | https://opengameart.org/content/dog-barking-mono | CC0 1.0 (dual-listed OGA-BY 3.0 / CC0; used under CC0) sfx-pop.ogg | balloon sounds / balloon_pop_0.ogg | Gniffelbaf (submitted to OGA) | https://opengameart.org/content/balloon-sounds | CC0 1.0 sfx-boing-1.mp3 | Boings / bung_01.mp3 | EZduzziteh | https://opengameart.org/content/boings | CC0 1.0 sfx-boing-2.mp3 | Boings / bing_01_0.mp3 | EZduzziteh | https://opengameart.org/content/boings | CC0 1.0 sfx-splash-1.ogg | 40 CC0 water / splash / slime SFX / splash_04.ogg | rubberduck | https://opengameart.org/content/40-cc0-water-splash-slime-sfx (https://opengameart.org/comment/82442) | CC0 1.0 sfx-splash-2.ogg | 40 CC0 water / splash / slime SFX / splash_08.ogg | rubberduck | same | CC0 1.0 sfx-splash-3.ogg | 40 CC0 water / splash / slime SFX / splash_10.ogg | rubberduck | same | CC0 1.0 sfx-splash-4.ogg | 40 CC0 water / splash / slime SFX / splash_06.ogg | rubberduck | same | CC0 1.0 sfx-splat-1.ogg | 40 CC0 water / splash / slime SFX / splash_09.ogg | rubberduck | same | CC0 1.0 sfx-splat-2.ogg | 40 CC0 water / splash / slime SFX / splash_15.ogg | rubberduck | same | CC0 1.0 sfx-soak-1.ogg | 40 CC0 water / splash / slime SFX / splash_07.ogg | rubberduck | same | CC0 1.0 sfx-soak-2.ogg | 40 CC0 water / splash / slime SFX / splash_02.ogg | rubberduck | same | CC0 1.0 sfx-bubble.ogg | 40 CC0 water / splash / slime SFX / bubble_02.ogg | rubberduck | same | CC0 1.0 sfx-bell.ogg | Impact Sounds / Audio/impactBell_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ding.ogg | Impact Sounds / Audio/impactBell_heavy_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-golden.ogg | Impact Sounds / Audio/impactBell_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ice-1.ogg | Impact Sounds / Audio/impactGlass_heavy_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-ice-2.ogg | Impact Sounds / Audio/impactGlass_heavy_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-thud.ogg | Impact Sounds / Audio/impactSoft_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-dart-1.ogg | Impact Sounds / Audio/impactWood_light_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-dart-2.ogg | Impact Sounds / Audio/impactWood_light_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-1.ogg | Impact Sounds / Audio/impactPlank_medium_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-2.ogg | Impact Sounds / Audio/impactPlank_medium_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-1.ogg | Impact Sounds / Audio/footstep_concrete_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-2.ogg | Impact Sounds / Audio/footstep_concrete_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-1.ogg | Impact Sounds / Audio/impactGlass_light_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-2.ogg | Impact Sounds / Audio/impactGlass_light_003.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-break-1.ogg | Impact Sounds / Audio/impactPlank_medium_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-box-break-2.ogg | Impact Sounds / Audio/impactPlank_medium_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-break-1.ogg | Impact Sounds / Audio/impactMining_000.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-brick-break-2.ogg | Impact Sounds / Audio/impactMining_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-break-1.ogg | Impact Sounds / Audio/impactGlass_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-glass-break-2.ogg | Impact Sounds / Audio/impactGlass_heavy_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-collapse.ogg | Impact Sounds / Audio/impactWood_heavy_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-bonk.ogg | Impact Sounds / Audio/impactSoft_medium_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/impact-sounds | CC0 1.0 sfx-coins.ogg | RPG Audio / Audio/handleCoins.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-coin.ogg | RPG Audio / Audio/handleCoins2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-whoosh.ogg | RPG Audio / Audio/cloth1.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-hedge.ogg | RPG Audio / Audio/cloth2.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-umbrella.ogg | RPG Audio / Audio/clothBelt.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/rpg-audio | CC0 1.0 sfx-nope.ogg | Interface Sounds / Audio/error_005.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-lock.ogg | Interface Sounds / Audio/toggle_002.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-unlock.ogg | Interface Sounds / Audio/toggle_001.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-tick.ogg | Interface Sounds / Audio/tick_004.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/interface-sounds | CC0 1.0 sfx-select.ogg | UI Audio / Audio/switch7.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/ui-audio | CC0 1.0 sfx-ko.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI00.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-round-win.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI03.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-round-draw.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI13.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-shop-close.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI04.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-wind-read.ogg | Music Jingles / Audio/Pizzicato jingles/jingles_PIZZI16.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-weak.ogg | Music Jingles / Audio/Hit jingles/jingles_HIT03.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/music-jingles | CC0 1.0 sfx-vo-round.ogg | Voiceover Pack / Male/round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-final.ogg | Voiceover Pack / Male/final_round.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-go.ogg | Voiceover Pack / Male/war_go_go_go.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-hurry.ogg | Voiceover Pack / Male/hurry_up.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-vo-congrats.ogg | Voiceover Pack / Male/congratulations.ogg | Kenney (kenney.nl) | https://kenney.nl/assets/voiceover-pack | CC0 1.0 sfx-sling.wav | generated: rubber-band slingshot twang (noise slap + pitch-dropping body) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-whistle.wav | generated: falling whistle for the Balloon Drop (sine glide 1500 -> 650 Hz) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-tape.wav | generated: tape roll ripping (stuttering band-passed noise) | Tap Tavern | - | CC0 1.0 (dedicated by the project) sfx-wind.wav | generated: wind gust over the lawn (swelling band-passed noise) | Tap Tavern | - | CC0 1.0 (dedicated by the project) 2026-10-17 mix pass: music files remastered with constant gain to target -20 LUFS, limited by -3 dB true-peak headroom. Original timing and loop points retained. Sources and licences above are unchanged.